Homebrew Dwelf Species Details

Physical Description

A dwelf is stout, pointy-eared, and, because of the racial divide between gruffness and gracefulness, the general effect is awkward and confused.The dwelf's skin, hair, and eyes can be any color that an elf's but remaining the gruff, wiry, and course nature of a dwarf's. Dwelves tend to have the thick stocky hands and noses of a dwarf well the thin features of an elf lining up for a gangly awkward looking creature. Their clothes are very practical; depending on how close they were to their parents' respective societies, they may wear colorful clothes, plain earth tones, or a mixture of both.

Personality

Typical demeanor for a dwelf is closed off mistrust anyting they would consider different or brought by outsiders. While friendly with other dwelves did Wolf will continue to be reserved until strong trust has been established with someone outside of their community.

Alignment

Due to the opposing nature of their parentage dwelves tend towards a neutral alignment.

Religion

Dwelves tend to shy away from religion due to the opposing nature of their parents. However, if they do choose to follow a god it would be a neutral deity.

Language

All dwelves innately know common Elven and dwarven.

Dwelf Traits

Racial traits

Ability Score change

Your Constitution and dexterity scores increased by 1. Whereas your charisma score will go down by two.

Age

Dwelves mature at a slower rate than humans, but they’re considered young until they reach the age of 70. On average, they live about 500 years.

Alignment

Most dwelves are neutral balancing out their parents opposing natures.

Elven combat training

You have proficiency with long sword short sword longbow and shortbow.

Dwelven Grace

Do to your mixed heritage and distrust of society you have disadvantage on all charisma checks.

Size

Dwelves stand between 4 and 6 feet tall and average about 150-250 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet. Your speed is not reduced by wearing heavy armor.

Darkvision

Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Dwarven Resilience

You have advantage on saving throws against poison, and you have resistance against poison damage (explained in the “Combat” section).

Tool Proficiency

You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or musical instrument.

Stonecunning

Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Languages

You can speak, read, and write Common, Dwarven, and Elven.

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