Homebrew Dhampir Species Details

A normal day it was, just Marney and Louis inside wasting their time drinking. The fellow came in like a shadow, none of us even heard him until he was right next to me asking for a drink. Almost dropped the glass I was cleaning when he spoke. Tall figure clad in cloak and a hood covering most of his face. Paid well enough though. Marney and Louis, the foolish idiots could not keep their assess out of someone else's business. Tried to ask 'whachu hiding from us? ya a criminal?' and bothering him about everything. Did not believe when he denied the accusations and Louis pulled off his hood rather violently, almost tore it off. The lad beneath it was pale like death, long fangs clearly visible in his mouth. Well, shit. Louis panicked tried to shiv him with the shitty knife he keeps on himself but he soon ended up floor, with the stranger on him, looking as if he was tearing off his dammed throat. Marney ran away like a ******* coward he was and Louis passed out from fear. I was going for my crossbow when the stranger stood up and there was not even a scratch on the unconscious idiot. He apologized and even paid for damage and their drinks. I asked him if he really was vampire and he just pulled the curtain on window, stood right there in the falling sunlight, said: 'Almost.'

-Daenan Daeric, Owner of Hog's Den

Dhampir Traits

All Dhampirs have a specific set of abilities they share with other Dhampirs

Ability Score Increase.

 Your Charisma score increases by 2, and another ability score of your choice increases by 1.

Languages.

You can speak, read, and write Common and a language of choice.

 

Darkvision

Your sight has been modified by your ancestry. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Subdued Breath

As a Dhampir, you lay somewhere between the undead and the living. You have resistance to necrotic damage and you can hold your breath for 15 minutes. Additionally, any Wisdom (Perception, Medicine) or Intelligence (Investigation) checks made to discern if you are alive while you hold your breath are made at disadvantage.

Taste of Blood

 Your blood palate is well defined, and you can determine much about a creature with just a drop. As an action, you can taste fresh blood within 5 feet of you (no more then 24 hours old) to discern the creature type, age and race (if the creature is a humanoid) of the creature the blood belongs to.

Additionally, you can drink fresh blood to gain sustenance. If you consume 5 ounces of blood, you satisfy your need for food and water for a week.

Misty Jaunt

As a reaction when you take damage, you can shift into a shimmering misty form until the end of your next turn. You gain resistance to bludgeoning, piercing and slashing damage, which applies to the triggering damage. While in this misty form, attacks against you are made at disadvantage, but you can't take actions, speak or manipulate objects. Once you use this feature, you can't do so again until you complete a long rest.

Mortal Heritage.

 You gain some traits of your mortal parent. You gain proficiency in one skill and one tool of your choice.

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