Homebrew Bunnyfolk Species Details
Bunny folk are a small sized humanoid race that resemble large hares or rabbits. Born with large, highly sensitive ears and powerful legs, these creatures are strong and agile despite their small stature. Their nimble bodies are covered in short fur, most commonly found in variations of brown, black or white, depending on where they're from.
Bunnyfolk are largely social creatures within their warrens; however, they are rarely seen outside of their homes. Their warrens, often called clans, are usually comprised of 4-6 family units who live together in series of partially underground tunnels and buildings. Their cities are usually built around the bases of mountains or hills, although there are stories of warrens deep in the desert or the freezing tundra. Since community is such a high priority in bunnyfolk culture, everything is interconnected below ground with even some longer tunnels connecting nearby warrens together. There is a limited number of buildings above ground, with wealthier warrens often having more.
Bunnyfolk are largely recluse from other civilizations, preferring to protect their warrens, and live together away from the bizarre "surface world." As for a system of government, it varies from warren to warren with either the elders of the community forming a council or the people coming together to nominate a singular leader. The larger warrens tend to favor a council where as smaller communities tend to have one clan leader. Masters of staying hidden from unwanted eyes the elders teach the young early how to stay hidden when outside of their underground networks. Regardless of their prioritization on safety, they are a highly energetic and carefree people. Their training in staying hidden has developed a strong habit of being tricksters on other civilizations. Younger Bunnyfolk often taking crops from neighboring farms or playing pranks on wandering caravans which is often chalked up to being the work of fey creatures. They are separated from the "surface" politics and the wars between empires. They choose to live in the present and are deeply in-tuned to the natural world.
Bunnyfolk Traits
Your Bunnyfolk character has the following racial traits.Ability Score Increase
Your Dexterity score increases by 2 and your Wisdom score increase by 1
Age
Bunnyfolk mature around age 14 and live up to 65.
Alignment
Bunnyfolk tend towards chaotic, and are most often good or neutral. Very few if not any are evil.
Size
Bunnyfolk are short but strong and lithe ranging from 3 to just above 4 feet tall. Your size is small.
Speed
Your base walking speed is 30 feet, and you have a burrow speed of 15 feet.
Darkvision
Accustomed to life underground you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Acute Hearing
Your keen ears give you an advantage on Wisdom (Perception) checks that rely on hearing, in addition you have +2 to both your passive Wisdom (Perception) and Initiative.
Powerful Leap
Bunnyfolk have very strong legs. You can use your Dexterity score in place of your Strength score, in regards to jumping or climbing.
Fight or Flight
Born with the instincts of a prey animal Bunnyfolk are experts at evading dangerous situations. Because of this you can use Dash or Disengage as a bonus action, however if you use this you can't also use one as your action on the same turn. In addition you can use Dash or Disengage as a bonus action without giving your opponent an attack of opportunity.
Claws
If your feet are not covered, you can use your claws to do an extra 1d4 of slashing damage on a kick.
Languages
You can speak, read, and write Common, and one other language of your choice. You can also communicate through gestures and noises to other small (or even more small) creatures.
Previous Versions
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10/16/2019 8:59:10 PM
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Coming Soon
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