Homebrew Chiroptera (Isatis Tinctoria) Species Details
You could be forgiven for spending a month in a forest that was home to a chiropteran village and never once noticing that they were there. Usually shying away from contact with other races, chiroptera build their homes in the broad boughs of high trees and remain within their own villages for their entire lives. Once in a great while, however, a chiroptera will be overwhelmed with curiosity about the world beyond the forest's boundaries. Those that do bid their families farewell in order to seek adventure find that many of the skills they learned from a childhood in the treetops serve them well in the dangerous outside world.
Chiroptera (Isatis Tinctoria) Traits
Your chiroptera character has the following racial traits.Ability Score Increase
Your Dexterity score increases by 2 and your Intelligence score increases by 1.
Age
Chiroptera live short, busy lives. They are mature at 14 years old, and live to be around 60.
Alignment
Chiroptera are almost always dedicated to the well-being of their colony, and it is rare for them to act selfishly. They have little regard for formal laws, instead favoring their own moral compass and understanding of the common good as the basis of their legal system. They are most usually Neutral Good in alignment.
Size
Chiroptera are diminuitive creatures, standing between 3 foot and 3 and a half feet and weighing between 40 and 50 pounds. Your size is Small.
Speed
Your base walking speed is 30 feet. You have a climbing speed of 25 feet.
Bite
You can make a bite attack as an action, dealing 1d6 piercing damage + your Strength modifier on a hit.
Cold Protection
Your warm, fluffy coat of fur gives you protection from the cold air of the Motya Mountains. You have advantage on Constitution saving throws against cold damage and in arctic terrain, and you have resistance to cold damage.
Colony Crafts
As part of your upbringing within the colony you were taught a trade. You are proficient with one set of Artisan's Tools.
Darkvision
Your life spent deep within the caverns of the Motya Mountains has given the power to see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, though, only shades of gray.
Echolocation
You heightened sense of hearing has left you vulnerable to thunder damage, and you will be incapacitated if hit.
Flight
You have a flying speed of 40 feet. To use this speed, you can’t be wearing medium or heavy armor.
Gliding Fall
So long as you are unrestrained, you are able to slow your descent down to 60 feet per round without taking falling damage whenever you fall a height 10 feet or greater.
Keen Hearing
Your finely-tuned ears allow you to pick up even the slightest vibration of sound, giving you advantage on Perception checks, and you have Blindsight up to 60 feet in front of you. You cannot hear anything that is behind solid objects such as walls or doors, and you cannot detect non-corporeal creatures, or creatures on another plane such as a creature that has cast the spell Blink.
Skills of Survival
You are proficient in your choice of either Medicine, Survival or Nature.
Languages
You can speak, read, and write Common and Chiropteric.
Previous Versions
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