Homebrew Dhampir Species Details

Dhampir

For as much as the world knows about Dhampirs there is an equal amount of mystery.  Dhampirs are the offspring of a vampire and a human usually under a tragic circumstance.  Dhampirs take a typical human appearance, having around the same height and weight.  Their pale skin and dark hair are their defining trait as well as being known for their attractive appearance.  Dhampirs reach the age of maturity at the same time as humans but stop aging at their peak and remain immortal.  

Not Dead Yet

Since Dhampirs straddle the line between living and dead, they are highly resistant to poison and necrotic damage.  Their constitution is more resilient to that of average humans and tend to have higher dexterity.  Although Dhampirs have many traits of their vampire parent, they have strong emotions and wish to live and experience the same lives as normal humans even if they are a little different.  This led to Dhampirs traveling all over the world to experience and attempt to coexist with humans even if their presence made society feel threatened.  

Out For Blood

Many Dhampirs are discriminated against at best and are killed at worst for what they are.  As a result, many Dhampirs became professional vampire hunters both because of self loathing and to fell accepted by the populations around them.  This leads many Dhampirs to inhabit areas where there is higher criminal activity and less religious influence.  Many Dhampirs exist as nobility within the underground as well as those who have become social pariahs.  Although Dhampirs suffer from sunlight like regular vampires, their senses are at their peak from twilight to sunrise and are more active around that time of day.  

 

Dhampir Traits

All Dhampirs share the following features

Ability Score Increase

Your Constitution score increase by  2.  Charisma increases by 1.  One other skill increase by 1.

Age

Reach maturity at the same rate as humans.  Presumed to be immortal. 

Alignment

Dhampirs have a taste for things that could be considered taboo to many. They mostly remain neutral but depending on their proclivities could venture to the evil side. Dhampirs who are engaged in the high end of society could be considered lawful, those in the underground could be neutral or chaotic.

Size

Dhampirs stand between 5 to 6 feet and weigh on average 140 pounds.  Your size is medium. 

Speed

Your walking speed is 30.

Darkvision

Being a creature of the night you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can't discern color in Darkness, only shades of gray.

Reanimation

You only have to make 2 successful death saving rolls to recover. 

Aversion to Sunlight

You have disadvantage on Wisdom (Perception) checks that rely on vision while in direct sunlight.  

Unnatural Resilience

Advantage on poison saving throws and  50% resilience to necrotic damage.

Previous Versions

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10/18/2019 3:45:01 PM
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