Homebrew Faun Species Details
To the community members that see this: Yes i have taken bits from other homebrewed fauns to create this so i just wanted to say i take no credit for making this. This is so i can link this to my friends who don't have a DnDbeyond account.
This Race has not been tested yet and is still being changed. so it's in beta i guess?
The Echo
Faun are believed to originate from an "echo" dimension from the material realm called the Feywild, a realm of magic and various fey creatures. As magic flourished in the material realm, connections and pathways between various dimensions emerged, creating migrations of various creatures and races between and across realms. The Faun who have chosen to stay and settle within the forests and civilizations in the material realm created branches and bloodlines that can be traced down to present times.
Hooves and Horns
Faun resemble a more stocky variant of humans from the waist up and a furry and goat-like lower half with cloven hooves. With big goat-like ears and a pair of horns, ranging from little stubs to giant curling horns, their head and facial features mostly resemble a human except for their animal-like nose. Faun typically has human hair and eye colour variants in variety as any other human however their male counterparts often fashion facial hair, or at the very least a goatee.
Faun society
Faun society typically consists of various groups which range from small groups of nomads to small cities or even kingdoms. Most Fauns are often present in various forest and nature saturated parts of the fey and of the material world. They make their homes often in the trees and burrows in the landscape, often exotically decorated with materials and objects available around them. Faun typically always have a surplus of food and drink in their homes and territories, often celebrating and creating jovial times for one another.
Exploration and Adventure
While in a general sense, Faun are hedonistic, their take on satisfying their craving for self-indulgences don't always come in a form of dance and drink. Often there are cases of Faun with a desire for travel, an insatiable wanderlust. Whether these Faun take it upon themselves to travel and adventure alone, in a party, or as a clan, many like adventurers, travelling and indulging themselves in however they see fit.
Faun Names
Satyr names consist of an individual and communal last name. Their first names are often specific aspects of nature. Satyr's communal last names are names an entire Satyr clan shares, something to identify them as part of that group. The names of large clans are very old and the meanings of which may be unknown to many newer clan members. The older communal names tend to be old Elvish words for flora and fauna, while the newer names may simply be the geographic location the group lives in.
Names: Juniper, Sunshine, Aspen, Beetroot, Berry, Canyon, Raspberry, Cliff, Wheat Field, Huckleberry, Clover, Meadow, Oak, Sparrow, Lizard, Rain, Deer.
Communal Names: Elra'anious, Elra'uvus, Elra'emige, Elra'il Eal'nereus, Eal'veveri, Eal'equar, Eal'wrea, Vorrow-Hill, Screaming-Lake, Morning-Fields, Glimmering-Forest.
Subrace
Faun society and ways of life were formed all over the material world and their bodies changed over thousands of years to fit their habitat. Choose one of the two subraces presented below. In some worlds, these subraces are divided still further.
Faun Traits
Your faun character has a variety of natural abilities, the result of thousands of years of Faun refinement.Fauns Favoured Terrain
Your favoured terrain depends on your subrace
While travelling for an hour or more in your favoured terrain, you gain the following benefits:
- Difficult terrain doesn’t slow your group’s travel.
- Even when you are engaged in another activity while travelling (such as foraging, navigating, or tracking), you remain alert to danger.
- If you are travelling alone, you can move stealthily at a normal pace.
- When you forage, you find twice as much food as you normally would.
Ability score increase
Your ability score increase depends on your subrace.
Age
The magical essence of the fey grants Fauns a suitably long lifespan, reaching maturity by 20, and can live up to 200 years on average.
Alignment
Faun tend to have chaotic alignments, and most are good if not neutral. However, evil Faun do exist, taking what they want from others to feed their insatiable appetite for pleasure.
Size
Your size and weight is determined by your subrace.
Speed
Your base walking speed is 30 feet.
Languages
You can speak, read, and write Common and Sylvan.
Sylvan is a language the fey, it is filled with song-like words that roll gently off the tongue as if magic was imbibed in every syllable. Its written form used the Espruar alphabet.
Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Exotic Legs
While your upper torso is shaped like a normal human, your lower half is not. Normal clothing or armour items that are intended to be worn for humanoid legs do not fit you, any items that you wish to wear on your legs or feet must be custom-made with a material cost equal to the base item plus 50%. This does not include any service fee a craftsman may charge you.
Head-butt
The Fauns set of horns act as a natural weapon, dealing 1d6 bludgeoning damage on a successful hit. Strength is your modifier for this attack.