Homebrew Skeleton Race Species Details
As a skeleton, you will be considered a monstrous race by any passerby who can detect your undead nature. Most will take your presence as a sign of a nearby lich scouting the area for victims or of some evil cult establishing itself in the vicinity. As such, most if not all living creatures will be hostile to your existence if you do not disguise yourself.
Skeleton Race Traits
As a skeleton, the magical nature of your resurrection also granted you certain traits.Ability Score Increase
Your Constitution and Wisdom scores increase by 1.
Age
Not counting their previous lives, skeletons can be nearly any age. Skeletons don't age, and won't die of old age until the magic keeping them alive collapses.
Alignment
Skeletons are usually neutral, though evil or chaotic skeletons are common.
Past Life
Choose another living race besides this one. Before your death, you were a member of this race and appear as an undead version of it. Your size, height, and movement speed are the same as a typical member of that race. You do not retain special movement speeds from this race (such as swimming or flying) and, though you may choose to have formerly been a member of a subrace of a particular race, you derive no benefits from doing so.
Darkvision
Thanks to the fact that you have no eyes, magic was necessary to give you sight. In addition to being able to see in normal light, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can discern color in darkness.
Skeletal Nature
You are immune to disease, being poisoned and poison damage. You do not need to eat, drink, or breathe.
False Nature
You may, as an action, collapse your form into a pile of bones. While you remain motionless, you are indistinguishable from a normal pile of bones. In this state, you are prone and your speed is 0.
Undead
Your creature type for the purposes of spells and abilities is undead (with the exception of healing spells). Destroy Undead does not destroy you and acts as Turn Undead.
Languages
You can read, speak, and write Common and one other language. This other language could be one you knew in your previous life or one that the necromancer who summoned you knew.
Magic Born
If a dispel magic spell is cast on you or you come under a similar anti-magic effect, make a Constitution saving throw against the caster's spell save DC. If you fail, you fall unconscious. You may repeat the saving throw at the end of each of your turns to gain consciousness.
Arcane knowledge
The necromancer who summoned passed on some of their knowledge to you (accidentally or purposefully is up to you). You have proficiency with the Arcana skill.
Bone Replacement
In order to heal during a short or long rest, you must replace the bones that were damaged on your person with new bones. These bones can be from any creature that has bones, even non-humanoid creatures.
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