Homebrew Faunus Species Details
For the most part, faunus bear a striking resemblance to humans, in both form and function. But for most, it is easy to differentiate between the two because every faunus has an Animal Aspect. Every faunus is born with a deep connection to the beasts of the world, which each embodies in their Aspect, giving each Faunus traits of a specific beast. Animal aspects always manifest themselves physically, giving a faunus one or more body parts reminiscent of their bonded animal, such as cat ears, monkey tails, deer antlers, chameleon skin, and so forth. Aspects also manifest in more minor ways, such as eye color and shape, general hairiness, or sharp teeth. Even personality is determined in some form by aspect; aspects of prey species are often shy and meek, those of bulls are often brash, and those of cats have hankerings for tuna.
History
While there are some examples of Faunus that have forged their own civilization, truly, the history of Faunus has been dominated by the other races of the realms. In many realms, their animal aspects cause them to be seen as lesser than the more pure-blooded humanoids. At best, the racial tensions led faunus to remain in isolated communities in the wilderness, surviving via their bond to nature. At worst, it led to mass enslavement. In many realms, the majority of Faunus were slaves at one point, and even in places that have progressed beyond that, the lingering resentment still holds major prominence in racial relations, for all sides.
Society
Because most faunus come with the baggage of a history of enslavement, modern Faunus civilizations and enclaves are often very progressive, doing their utmost to overcome their past with new achievements. Education is highly valued, and deep appreciation of the arts, including martial. Yet these are accomplishments are still often marred by neighboring races, either disenfranchising faunus living within their borders or political apathy for faunus states. Many faunus still live a much more subsistence lifestyle, either from forced or indentured labor or from living in tribal villages in the wilds. These populations are much more aggressive with relations to other races but form strong bonds within themselves for protection.
Faunus Traits
A people with a deep connection to nature that manifests in an Animal Aspect. And cute cat ears.
Ability Score Increase. Your Dexterity and Constitution score increase by 1.
Age. Faunus come of age in their teens and rarely exceed one century.
Alignment. While faunus have no innate tendency towards good or evil, their animalistic nature and history of suppression and revolt leave most Faunus tending towards the more chaotic alignments.
Size. Faunus vary from below five feet to seven feet tall. Your size is medium.
Speed. Your base walking speed is 30 feet.
Beast Senses. You have proficiency in Perception and You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Natural Weapons. Your Animal Aspect manifests as teeth, claws, horns, stinger, or some other body part that animals use to defend yourself with. You gain a natural weapon that you are proficient with that deal 1d4 of either bludgeoning, piercing, slashing, poison or acid damage. Once chosen you cannot change natural weapon.
Languages. You can speak, read and write Common and Sylvan.
Subrace. Every Faunus' connection to nature manifests as an Animal Aspect. Because animals can come in all shapes and size, Faunus come in a great variety of forms. Select one of the following types of animal traits to develop as your Animal Aspect. Remember, Animal Aspect not only influences your physiology, they also impact your personality.
Faunus Traits
Have some kind of animal trait somewhere on then it could be a tail, ears or even a ability the animal hadDarkvision
darkvision out to a range of 60 feet.
Ability Score Increase.
Your Dexterity and Constitution score increase by 1.
Size
Your size is medium
Natural Weapons
Your Animal Aspect manifests as teeth, claws, horns, stinger, or some other body part that animals use to defend yourself with. You gain a natural weapon that you are proficient with that deal 1d4 of either bludgeoning, piercing, slashing, poison or acid damage. Once chosen you cannot change natural weapon.
Languages
You can speak, read and write Common and Sylvan
Beast Senses
You have proficiency in Perception and You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
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