Homebrew Medusa (Gorgon) Species Details
Medusas, often called gorgons, are a monstrous race of creatures that appear superficially similar to human women. In place of hair, a gorgon has a writhing mass of black, serpentine cables, and its hands are scaly claws.
Exile and Ruins
As deadly as they are ravishing, the serpent-haired medusas live in quiet exile surrounded by the petrified remains of those who have crossed them.
As decedents of an ancient curse, medusas live in seclusion, alienated from the world around them by their serpent-haired form and caprice. Their homes are shadowy ruins covered with thorns and creepers, riddled with obstructions and hiding places.
Although few in number, their powerful gaze and keen awareness defend a medusa's place in this word.
Gorgon Gaze
The gaze of a medusa’s glowing eyes causes living tissue to petrify. The transformation is rapid, leaving the victim as a stone statue, usually frozen in a position of abject fear or agony. The medusa must exert its will to effect this transformation, so the gaze of a surprised or friendly medusa is harmless.
The power of a medusa's deadly gaze develops with maturity and practice. The gaze of a young or inexperienced medusa has little to no effect on any creature, try as they might. Eventually, a medusa will find their gaze can stun the small rats and bats around their home and, with practice, creatures of any size. Many young medusae struggle with the strain their stunning gaze takes on their eyes. As a medusa enters adulthood, their gaze begins to petrify as well as stun.
Healers and Medicine
Medusa communities have powerful healers who specialize in restoration magic. Healers specialize in restoring creatures or community members that young or inexperienced medusas have accidentally stunned or petrified. Although rare, some healers move away from their home community to become healers in other towns or cities.
Medusa Names
Medusa typically have two names. One name given by their parents at birth and the other name chosen for themselves in respect and tradition of their cursed ancestors. A medusa's self-chosen name is commemorated in a ceremony after their first successful petrifying gaze.
Female Medusa Names: Stheno, Risea, Chimbria, Althaia, Euryale, Agapia, Achradina, Xinea, Corythia, Isadora
Male Medusa Names: Valdyrus, Thereas, Phyxaon, Lethos, Alpheos, Navagos, Eurytos, Aristaeus, Sostratos
Medusa (Gorgon) Traits
Your medusa character has a variety of natural abilities, the result of living secluded for centuries in the shadows.Ability Score Increase
Your Wisdom score increases by 2, and your Constitution score increases by 1.
Age
Although medusas reach physical maturity at about the same age as humans, they can live well beyond many human lifetimes. A medusa will typically appear to remain the same age throughout their adulthood, yet can live to be 750 years old.
Alignment
Medusas tend to be true neutral or neutral evil as they are aloof and often keep to themselves while secluded from other creatures.
Size
Medusas range from 5 to 6 feet tall and have slender builds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Accustomed to dark caverns and shadowed ruins, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Medusa Claws
Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Mithridatic Resilience
You have advantage on saves against being poisoned.
Keen Awareness
You have proficiency in the Perception skill.
Gorgon Gaze
You can use your action to fix your gaze on one creature within 60 feet that you can see with your eyes. The target must make a Constitution saving throw. The DC for this saving throw is equal to 8 + your Constitution modifier + your proficiency bonus. This action can only be taken a limited number of times depending on your level (see table below) and is refreshed after you finish a long rest.
At 1st level, the gaze has no effect
At 5th level, if the saving throw fails by 5 or more, the creature is instantly stunned until the end of your next turn.
At 11th level, if the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by a Greater Restoration spell or similar magic.
Level |
Stunning Gaze Uses |
Petrifying Gaze Uses |
| 1 | 0 | 0 |
| 2 | 0 | 0 |
| 3 | 0 | 0 |
| 4 | 0 | 0 |
| 5 | 1 | 0 |
| 6 | 1 | 0 |
| 7 | 2 | 0 |
| 8 | 2 | 0 |
| 9 | 3 | 0 |
| 10 | 3 | 0 |
| 11 | 3 | 1 |
| 12 | 3 | 1 |
| 13 | 3 | 2 |
| 14 | 3 | 2 |
| 15 | 3 | 3 |
| 16 | 3 | 3 |
| 17 | 3 | 3 |
| 18 | 3 | 3 |
| 19 | 3 | 3 |
| 20 | 3 | 3 |
Languages
You can speak, read, and write Common and Undercommon.
Previous Versions
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10/20/2019 3:52:04 PM
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Posted Aug 10, 2020The gazes seem a little weak.
The stun, for as late as it comes, takes five failed throws to work. That's five rounds of combat. Five chances to succeed.
Other than that. The page is well written and formatted. Well done in that regard
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Posted Jun 14, 2021If the dc is 14 they can't get anything lower than a 10 for the save otherwise the stun happens. Not 5 fails.