Homebrew Fulgore Unit Species Details

These terrifying beasts of mechanical prowess were designed to eradicate and protect the denizens that inhabited there homeland (this could be either a village or a city, however, they rarely work in the countryside). however, if one was to be bestowed the intricate and developed systems, one may find a surprisingly deep motive.

whether or not you choose to set that motive free and see the creature evolve, is your choice.... 

Fulgore Unit Traits

a strong, smart and well built war machine, he thinks in not only his fists, but in everyway imaginable

Eyes of a Hunter

Due to enhanced and recently upgraded technology, the dark is of no concern to you, and you can still see incredibly clearly. all other models come with this as standard, but you think yours is the top of the line. You gain dark vision for 60ft., and it's hued either red or green

Programmed Technique

Being programmed as a device, you are coded with a unique fighting style in mind. If you wish to change the technique, you must have someone who has studied the race make an Intelligence check (10). Getting a 1 will result in a spark of energy, knocking you prone and the person changing you prone

Mountain Force

You have an unbelievable amount of strength, and you put it to good use
When carrying something, you count as 1 size taller

Natural Coating

You are un-able to pick up weapons, armour or shields. instead, you absorb them. when absorbing them, you equip them.
You can only absorb 1 objects at a time, and absorbing another removes the other. If the absorbed object has magic properties, they also affect it as if you were attuned to them.
Absorbing a shield +1 AC. if you have a shield absorbed, you can manually expend it to impose disadvantage on a roll made against you.
Absorbing a weapon gives you 2 options:
1) Expending the weapon will increase your next damage roll by +1, and any magic affects are also accounted for if the weapon absorbed has any
2) Expending the weapon in this way allows you to duplicate it into another object you have already absorbed. if the item has any magic properties, you must also expend another item with the same magical quality. (if you cant, the weapon will be duplicated without its magical properties).
Any items still present in the unit after the closest dawn to the absorption will cause any items to automatically be expended, without any benefits. Taking a long rest through dawn will protect the items, but this can only be done twice per item. if any magical item is expended in this way, it will be lost, but its properties will still be there. you can expend the properties onto another non-magic item you are yet to absorb.
This affect doesn't stack, and absorbing another magical item will get rid of the left over property.

Anything else can be absorbed to gain knowledge of it, but can't be used any further than that

The Tools of a Warrior

The only weapons you can use are your light blades. when making an attack with them, you can make the damage slashing or bludgeoning.
They appear to be made of  plasma energy, as if it can store the energy inside of itself without caution. Good luck finding out though... this weapon deals 1d8 damage, and you can add your strength bonus to the attack roll

For the sake of weapon choice, this counts as any other type of weapon for abilities (eg. Fighting styles)

Ability Score Increase

Increases your Strength and Dexterity by 1

Languages

You speak, read and write common. after hearing 10 minutes of 1 language, you begin to start understanding the conversation and after 1 hour of the dialect in question, you learn to speak it

Previous Versions

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10/20/2019 12:57:18 PM
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10/20/2019 1:13:50 PM
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10/21/2019 8:48:01 PM
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