Homebrew Spirit shifter human Species Details
Each of the spirits stats are 10, however when their user gains an ability score modifier, so does the spirit, the spirits have an ac of 14 and has hp equal to their users wisdom and strength modifiers +3 and each time its user gains permanent hp, the spirit gains half the hp rounded down.
The spirit moves in unison with its user.
the spirit is a medium sized undead.
your shifter is determined by your alignment.
Lawful good: The spirit of the stars; this spirit is a manafestion of the shifters need to do good and help those around the worlds, this spirit is usually a large sized being with angelic body parts (such as wings or a halo) this spirit will have hit points equal to your wisdom and dexterity modifier +2. This spirit will know 2 cleric spells per its level.
Neutral good: the spirit of the lion; this spirit is the manifestation of the shifters bravery and courage, this spirit is a powerful soul that will take on any monster no matter how strong or dangerous, this spirit has the action "unarmed strike" which is equal to it's shifters strength modifier +3, when this spirit reaches level 3 it gains a +2 on its unarmed strike.
Chaotic good: the spirit of the jester; this colourful spirit is the shifters manifestation of their urge to be free and enjoy life, this spirit is known to frequently talk to its shifter, this spirit knows 2 wizard spells per level.
Lawful neutral: the spirit of gauntle; this spirit is the shifters manifestation of order in the world and keeping everything fair, this spirit carries a large "Gauntlet of judgment" this item does 1d10+1 damage and it hangs on a large thick chain which gives it a range of 15 feet, at 20th level this spirit learns the spell "gate".
Neutral: the spirit of the tomb; this spirit is the shifters manifestation of fear and confusion, the tomb is a large stone grey container with symbol of a large eye engraved on the lid of it, when this spirit is summoned out of the coffin it appears as a large ghostly figure and any creature it touches must make a d12 wisdom saving throw or be paralysed until it's next turn, at 4th level the wisdom saving throw goes from d12-15
Chaotic neutral: the spirit of the goat man; this spirit is the shifters manifestation of control and anger, this spirit a large demon like entity which carries a large black quarter staff (1d6+2) and has the spell chill touch, at 4th level this spirit gains an advantage on its melee attack rolls.
Lawful evil: the spirit of mind; this spirit is the manifestation of the shifters repressed memories, while this shifter has this spirit which gives them extreme strength and power, the spirit would often torment with its user and would sometimes cause great mental pain to the shifter, this spirit has a powerful mental strike which causes 1d6+1 damage and the ability of making the target prone if it fails a d12 saving throw, at 20th level this spirit can make the target attack any creature within 10 feet instead.
Neutral evil: the spirit of the executor; this spirit is a large evil soul which would try and kill anything that gets in its way, including its shifter, this spirit holds a giant axe (1d12+1) and if it strikes a beasts hp to 0 it obtains ho equal to the hp it took away, at 20th level this spirit can forge weapons if the ingredients are supplied.
Chaotic evil; spirit of the cracked heart; this spirit is a pure menafestation of the shifters corrupted soul, this evil spirit is smart and will work with its user instead of against, this is because they know the unstoppable chaos their user will slowly create, this spirit can cast the spell Eldtrich blast and has the action unarmed strike (2 dmg), at 20th level this spirit learns the spell power word kill.
Spirit shifter human Traits
+2 strength, +1 wisdom. Hit die = 1d8+con modifierSpirit spawn
You can use this spell to summon your spirit, it will last for 3 rounds (or until its hp goes to 0) and while it is present you cannot make any attacks.
this spell requires a level 1 spell slot
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