Homebrew FleshForge Species Details

While made similarly to WarForge, the FleshForge is a combination of metal and living tissue.

FleshForge Traits

Your FleshForged character has the following traits.

Ability Score Increase

Your Constitution score increases by 1.

Age

A typical fleshforged is between two and thirty years old. The maximum lifespan of the fleshforged remains a mystery; so far, fleshforged have shown no signs of deterioration due to age.

Alignment

Most fleshforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality — or lack thereof — of the beings with which they served.

Size

Your size is Medium. Most fleshforged stand between 5 and 6 1/2 feet tall. Weight and build are affected by subrace.

Speed

Your base walking speed is 30 feet.

FleshForged Resilience

You were created to have remarkable fortitude, represented by the following benefits.

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You are immune to disease.
  • You don’t need to eat, drink, or breathe.
  • You don’t need to sleep and don’t suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep.

Sentry's Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Integrated Protection

Your body has built-in defensive layers, which determine your armor class. You gain no benefit from wearing armor, but if you are using a shield, you apply its bonus as normal.

You can alter your body to enter different defensive modes; each time you finish a long rest, choose one mode to adopt from the Integrated Protection table, provided you meet the mode’s prerequisite.

Mode Prerequisite Effect
Darkwood Core (unarmored) None 11 + your Dexterity modifier (add proficiency bonus if proficient with light armor)
Composite Plating (armor) Medium armor proficiency 13 + your Dexterity modifier (maximum of 2) + your proficiency bonus.
Heavy Plating (armor) Heavy armor proficiency 16 + your proficiency bonus; disadvantage on Dexterity (Stealth) checks.

Languages

You can speak, read, and write Common.

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