Homebrew Fire Elemental Species Details

Fire Elementals are a form those born to a Tiefling and a Fire Genasi can turn into, only after unlocking their Fire Genasi heritage. Unlike their normal form, they are typically unable to retain self control and become chaotic beings with their sights set on destruction. Remaining in Fire Form for too long may damage the individual's mental capability for self control, and in some cases those, even of True Neutral alignment, can become Chaotic Evil and lose themselves. Fire Form takes quite a toll on an individual's physical state as well, and one can only transform once until after a Long Rest, as the transformation is incredibly harrowing.

Fire Elemental Traits

A faint humanoid shape shows in a fire elemental’s capricious devastation. Wherever it moves, it sets its surroundings ablaze, turning the world to ash, smoke, and cinders.

Ability Score Increase

Your Intelligence score decreases by 1, your Charisma score increases by 2, and your Dexterity increases by 2.

Age

If remaining in a Fire Form state wasn't detrimental to the Tiefling/Fire Genasi's mental state, they could potentially become immortal.

Alignment

Due to a significant lack of self control, Fire Forms are almost always exclusively of a chaotic evil alignment.

Size

Based on your natural form's Tiefling and Fire Genasi heritage, Fire Forms don't typically grow much larger, in some cases only growing a few inches. Your size is Medium.

Speed

Your base walking speed is 40 feet.

Darkvision

Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

 

Hellish Resistance

You have resistance to fire damage.

Fire Form

The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee Attack while within 5 ft. of it takes 5 (1d10) fire damage. In addition, the elemental can enter a Hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

Illumination

The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 ft.

Water Susceptibility

For every 5 ft. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Primordial Rage

In battle, you fight with primal ferocity. On your turn, raging is a bonus action.

While raging, you gain the following benefits:

• You have advantage on Fire-based spells, but cannot cast others that aren't within the element.

• You have Resistance to bludgeoning, piercing, and slashing damage.

Your rage lasts for 1 minute. It ends early if you are knocked Unconscious or if Your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the maximum number of times for your level, you must finish a Long Rest before you can rage again. You may rage 2 times at 1st level, 3 at 3rd, 4 at 6th, 5 at 12th, and 6 at 17th.

Arcane Fire

While unable to cast non-Fire based Spells, while in Fire Form an individual gains advantage on Fire-based attack rolls. In Fire Form, your spell casting modifier is Charisma

Multiattack

The elemental makes two touch attacks.

Touch

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 2) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

Languages

In Fire Form, you can understand Common, but can only speak Infernal and Primordial.

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