Homebrew Farthest Lizardfolk (FrostFall Tribe) Species Details
The FrostFall tribe Lizardfolk walk proudly through a distant world that greets them with harsh wilds. Shaped by the reptilian goddesses their kin worship, FrostFall originally hatched within dragon dens almost as a unique race, combining the best attributes of Lizardfolk with the unrelenting vitality required to live in the cold. Nearly all FrostFall Lizardfolk are faithful servants to their goddess of wisdom, Itlaqas, and survive well in their tribe villages. Some rare others find themselves adventuring through the world beyond their fair land borders.
Frozen Origins
FrostFall look very much like other Lizardfolk, though they have a distinct iridescence to their scales. Hatched with this brilliant effect, they take great pride in it as a gift from Itlaqas. The first FrostFallen had scales that glittered like freshly fallen snow, but generations of interbreeding with other Lizardfolk have created a more uniform appearance. Their various dense scales are usually pale blues or dark lavender in color, sometimes ranging to glacier, cerulean, pastel blue, or even white. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their limbs are very strong, talonlike claws with four fingers and a thumb on each hand. They have powerful crocodilian tails, and the spines running from their head to their tail are usually rigid and sharp.
The blood of the first FrostFallen runs very strong through some FrostFall Lizardfolk. These Lizardfolk have much smoother, almost partially translucent scales . These scales are said to be blessed by Itlaqas, and hardened by the frost, providing additional natural armor. Though in warm environments, the additional icy protection is lost as the scales soften to an average hardness. Those born with the FrostFallen scales are the only Lizardfolk in the tribe permitted to begin new family names and professions.
Proud Tribes
To any Lizardfolk of the farthest marshes, the tribe is more important than life itself. Farthest Lizardfolk owe their devotion and respect to their clan above all else, as it is their very connection to their goddess Rhaesk. Each Tribe's conduct reflects on the other tribes, and bringing dishonor to the tribe is considered a direct dishonor to Rhaesk and can result in exile and execution for a Farthest Lizardfolk. Each Farthest knows his or her station and duties within the Tribe, and honor demands maintaining the bounds of that position.
A continual drive for self-improvement reflects the self-sufficiency of the Tribe as a whole. FrostFall value wisdom and excellence in strategy, among all other endeavors. They hate to fail, and they push themselves to extreme efforts before they give up on something. A FrostFall holds mastery of a particular skill as a lifetime goal. Members of other tribes who share the same commitment are seen as worthy rivals to the FrostFall warriors, and often result in honored trials of strength and wit in the arena.
Though all tribes strive to be self-sufficient, they recognize that help is sometimes needed in difficult situations. And when a Tribe needs help, it turns to another tribe previously aided in war before seeking aid from other races—or even from Itlaqas. It is considered a sign of intellectual weakness to plead to Itlaqas without proper reason.
FrostFallen Names
FrostFall have personal names given at birth, and they put their family name at a close second. A childhood name or nickname is often used among clutchmates as a commemoration to their childhood bonds.
Male Names: Zasik, Saith, Souju, Drox, Jrazi, Caisk,
Female Names: Kaz, Ireca, Riux, Srax, Qiaz, Otlus,
Childhood Names: Akras, Qirix, Daax, Faridess, Haik, Hailas, Jheris, Kavak, Kariss,
Tribe Names: Dragonclaw, FrostFall, QuakeKin, TideWalker, LightTongue, NightWatcher.
The FrostFall tribe entered few minor wars that were primarily strategic games between rivaling warriors, but the first and most recent major war they entered was with the Dragonclaw tribe. The war lasted 40 years, blood staining the fronts of both unrelenting tribes, until Daughter Kadras of the Dragonclaw tribe proposed a peace treaty. The treaty permitted the warriors of both tribes to spar freely in the arenas, and the share of food resources between the tribes. As soon as both tribes agreed to the treaty, it was brought to the pit of Edos, where it was burned to place the treaty into the halls of the ancestors. The blood between both tribes is still warm, as often warriors of both sides are reminded of their comrades fallen at the hands of the other.
Farthest Lizardfolk (FrostFall Tribe) Traits
Your tribe has unique traits passed on from generations of FrostFallen, and as you grow in strength they will begin to manifest in you.FrostFall Tribe Worship
While each tribe has a unique deity, all of the tribes respect the god Edos. The origins of their religions all begins with the story of Edos. The fragment of the World Serpent, Essylliss, had six daughters who quarreled frequently. Their disputes turned into all out wars, throwing plagues and famine upon different clans of Lizardfolk as they squabbled. Sickened by the sight of the Lizardfolk suffering at the irresponsibility of the sisters, the gods Semuanya and Sess'innek turned to Essylliss to discuss his daughter's behavior. Essylliss didn't want to admit his offspring had done wrong, but he could not justify their actions. Semuanya and Sess'innek convinced Essylliss that they were too arrogant to maintain their divinity, and hence banished all six to a distant realm. The six daughters, Zaras, Itlaqas, Rhaesk, Achissa, Nekiss, and Kresik, immediately divided themselves among the different regions of the Farthest realm. While in this unfamiliar environment, the sisters were wrought by starvation and infection. The pains of the earth that they had brought upon the Lizardfolk had started to twist at them, and they began to realize the wrongs they had committed. After some time, they begged Semuanya and Sess'innek to let them back to the divine ranks, but were turned down. After some time of being stuck there, the eldest sister, Itlaqas, called for her siblings to gather in the center of their banished realm. Once all five of her sisters showed up, Itlaqas proposed they try surviving together, just as they had seen the Lizardfolk do. Reluctantly the third eldest, Rhaesk, stepped forth. She agreed that it would be their best chances of adapting. The youngest, Achissa, followed Rhaesk and agreed. Zaras and Nekiss, the second youngest twins, also agreed. As all the sisters slowly came together, Kresik the second eldest stayed in the shadows. She refused to work with Itlaqas, and turned away to her own region of the realm. As she left, the other five sisters began sharing their meals and strength with one another. Eventually, they shared a roof over their heads. Rhaesk, enjoying the comfort her sisters had built, hesitantly told them she had kept something from her divinity despite their banishment. Rhaesk brought out her fire and fortitude, and shared it for the sisters to cook their meals and warm their bodies as they held their pride and nerve. Achissa, surprised by her sister to try keeping such a thing, admitted that she had not kept anything. Zaras leaned towards her sisters and revealed she too had kept one as well, and shared her gift of Tongue and Song. This gave her sisters the ability to share their thoughts as freely as the mortal races could. Nekiss also admitted to keeping an aspect of her divinity, and shared out her gift of Scribing and Trade. She began to tell tales of what she had seen on the other realm when they were divine, tales of wondrous adventurers and scripts of the most amusing bards and made value for each item they shared. Nekiss added her gift of Understanding and Council, so that they may interpret the emotions of Zara's stories and read each other's faces, as well as guide each other with leadership. Itlaqas nodded and offered her gift of Insight, giving them all strategic capability. They were working closely together, and created the gift of Kinship.
While Kresik remained at a difficulty to adapt without the gifts her sisters were sharing, she scoweled at their . While alone she had much time to think about their banishment, and came to a dark conclusion. The following morning, while her sisters were sharing stories over a warm cooked meal, Kresik stepped forward. As her sisters looked at her suspiciously, Achissa offered her to join them. The sisters all looked at Achissa with varying expressions, when Kresik cleared her throat and began to speak with them. "You all act as if you have each other's backs, as if you had all not wronged one another." As the sisters exchanged glances, Achissa spoke up. "Well we do, do we not? We gave our strength and gifts for our success together." She said with a smile. Kresik narrowed her eyes at her little sister. "If that is the truth, then do tell me how we ended up here in the first place? Certainly you haven't forgotten who put in more effort to help you all succeed." Kresik gave a sly smile to Itlaqas. Rhaesk anxiously glanced over at Zaras, and answered. "Well, I lended Zaras my strength as we raised the walls of this home..." She looked at Kresik, who smiled at her. "Well it's only befitting that you, of course, maintain rightful ownership of the hut." Kresik replied. Rhaesk thought of the wood she heaved for the walls and fronds she attatched for the roof, and slowly nodded. "Yes, yes I did build this. It is my work." She spoke. Itlaqas gave Kresik a sideways glance and looked over at her sisters. "But yet did we all not contribute in our own ways to succeed? I did bring us the knowledge of the hunt so we may feast." Zaras added. Nekiss stood up. "Yes, we owe each other little. I made this sense of leadership to guide us, and I think I should be our leader!" she snapped, hissing. Zaras raised her voice. "These songs won't be there to remember your great leadership, that will teach you to manage your greed!" Rhaesk stepped in after that last remark. "It's you who desire more than we have! While I lifted the walls of this shelter you lazed about and sang to the birds!" She growled. As the five began quarreling about their rights by their gifts, Kresik grinned and slinked away. After the five argued through the night, they decided to split up again. They each took their gifts with them, but some of each gift was divided among them. All five kept a part of fire, tongue, Scribing, Kinship, and the unseen gift of Wisdom. Their division created another gift, Rivalry. After seeing Kresik had ended up helping them more than she had destroyed their bonds, she grew outraged. The gifts reached her, all apart from kinship. She felt no pity or love for her sisters after they had caused her to be cast out of their divine homes, only resentment. As the sisters each grew in their own ways, new bloods of Lizardfolk began to appear. Zaras pitied her littlest sister who brought no gift of her own, and shared with her the full gift of Tongue. With that, Achissa managed to form a new gift, the gift of Truth. The six tribes were formed under worship of their names. The sisters, despite being separated, remembered the kinship they formed. The bonds they created during that time still remained, and manifested into a demigod of it's own. Edos, the deity of kinship and the first tribe. To remind the Farthest Lizardfolk that they share an origin, and pride cannot come before the very kinship the divine sisters had created together.
While this tale varies from tribe to tribe, they can all acknowledge their goddess while keeping tribute to Edos in mind. Those who choose to disregard the teachings of the six sisters and god Edos are considered dishonored, and are usually cast out from the tribes. Those who are cast out either turn to the NightWatcher tribe with the treacherous sister Kresik, or are banished to the main realms.
Ability Score Increase
Your Strength score increases by 2, and your Wisdom score increases by 1.
Age
Young Farthest Lizardfolk grow much more quickly than the Lizardfolk of our realm. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 5, and reach maturity by 14. They live to be around 70.
Alignment
Farthest Lizardfolk tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil. Most Farthest Lizardfolk are chaotic, but those who reside in the LightTongue and TideWalker tribes tend to be Lawful.
Size
Farthest Lizardfolk are taller and heavier than humans, and the females outmatching most Lizardfolk. Standing well over 6 feet tall and averaging almost 250 pounds, your size is Medium.
Speed
Your base walking speed is 30 feet. You can also swim for a speed of 30 feet.
Tribal Families
You have strong ancestry to your tribe, and with it come the adaptations each needed to make to survive. As a FrostFall, your skill learned from home is determined by the family you are hatched into, as shown in the table.
Adapted Ancestry
| Scale Coloration | Familial Skill | |
|---|---|---|
| Silver | Survival | You were born into one of the hunter's families, and have some accumulated knowledge in how to track prey. |
| White | Athletics | You were born into one of the families of villagers, and have learned to endure the harsh environments of the mountains. |
| Pastel Blue | Acrobatics | You were born into one of the families of tribe fishermen, and have learned some grace in the frigid waters. |
| Steel Blue | Intimidation | You were born into one of the proud warrior's families, and your battle cry is guided through the air with valor. |
| Cerulean | Insight | You were born into the home of one of the tribe advisers, and have somewhat learned to predict your enemy's actions. |
| Pale Lavender | Melee Attack | You were born into one of the proud warrior's families, and you were partially trained with weapons from a young age. |
| Platinum | Religion | You were born into one of the tribe priestesses families, and have some knowledge in religion from growing up with them. |
Languages
You can speak, read, and write Common and Farthest. Farthest is a rather new language, believed to have been created by the goddess Zaras so the Farthest Realm could communicate. The language sounds smooth but sharp to most other creatures and includes numerous hard consonants and sibilants that strangely blend together so easily to one who has mastered the tongue. Hearing someone speak in Farthest is not unlike listening to Draconic, but with a much softer tone.
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