Homebrew Spider Boi Species Details

Is a regular spider that got too angery. His angery power made him big and scawy.

Spider Boi Traits

+2 Dexterity, +1 Wisdom, Teethies, Slippers, Web

Vertical Movement

Is able to move, but vertically.

Eat Web!

Ranged Weapon Attack: +5 to hit, reach 30/60 ft., one creature. The target is restrained by webbing As an action, the restrained target can make a DC Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Web Tactility

Can move through webs without penalty.
Can sense anything touching the same web it is.

Darkvision 60ft

A monster with darkvision can see in the dark within a specific radius. The monster can see in dim light within the radius as if it were bright light, and in darkness as if it were dim light. The monster can't discern color in darkness, only shades of gray. Many creatures that live underground have this special sense.

Inaffective in anti-magic gay

Blindsight 10ft

A monster with blindsight can perceive its surroundings without relying on sight, within a specific radius.

Creatures without eyes, such as grimlocks and gray oozes, typically have this special sense, as do creatures with echolocation or heightened senses, such as bats and true dragons.

If a monster is naturally blind, it has a parenthetical note to this effect, indicating that the radius of its blindsight defines the maximum range of its perception.

Telepathy

Telepathy is a magical ability that allows a monster to communicate mentally with another creature within a specified range. The contacted creature doesn't need to share a language with the monster to communicate in this way with it, but it must be able to understand at least one language. A creature without telepathy can receive and respond to telepathic messages but can't initiate or terminate a telepathic conversation.

A telepathic monster doesn't need to see a contacted creature and can end the telepathic contact at any time. The contact is broken as soon as the two creatures are no longer within range of each other or if the telepathic monster contacts a different creature within range. A telepathic monster can initiate or terminate a telepathic conversation without using an action, but while the monster is incapacitated, it can't initiate telepathic contact, and any current contact is terminated.

A creature within the area of an antimagic field or in any other location where magic doesn't function can't send or receive telepathic messages.

Spooder Senses 10ft

Can sense any entities around him in a 10ft radius. Can sense entities through walls and floors/ceilings.

Ineffective in anti-magic gay

Too many eyes

On any rolls pertaining to perception, gains a +4, cause he got so many eyes

Ability Score Increase

Your Dexterity and Intelligence score increases by 2, and your Wisdom score increases by 1.

Natural Armaments

Bite. Melee Weapon Attack: reach 5 ft., one creature. Hit: (1d8 + DEX) piercing damage plus (1d8)poison damage. The target must make a DC WIS Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Claws. Melee Weapon Attack: reach 5 ft., one target. Hit: (2d4 + DEX) slashing damage.

Languages

The languages that a monster can speak are listed in alphabetical order. Sometimes a monster can understand a language but can't speak it, and this is noted in its entry. A "--" indicates that a creature neither speaks nor understands any language.

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