Homebrew Botún (Sentient Weapon) Species Details

Botún can be in the form of any conceivable weapon, be it blade, bow, or anything in between. However, they are easy to identify, for an uncovered Botún catches light even when there is none to be found. As a side effect of their magical construction, they are often considered indestructible, but botún have only been in circulation for a few years. Who knows what powers they may possess?

Currently, there are two known branches of botún. Highly intelligent and wily psychic botún, and the more wild elemental botún. The latter can be identified by the gemstone set into the pommel—ruby, emerald, quartz, onyx, or amethyst.

Botún tend to be individualistic, seeing no common goal unless it is a shared enemy, and they rarely share allies, being extremely possessive of their hosts. They are often feared, as evil-inclined botún are known to take over their wielder's minds completely. However, the majority of botún are satisfied forming a symbiotic relationship with their wielder, seeing themselves as equals.

Botún (Sentient Weapon) Traits

Your botún character has the following traits.

Ability Score Increase

Your Charisma score increases by 2

Age

Most Botún are only around 2-5 years old, but they carry the knowledge of their creators and learn quickly through their wielders. No Botún are known to have died or been destroyed in their brief history, and it has been hypothesized that they are immortal. Only time will tell.

Alignment

Most Botún tend to be neutral, seeking only to find a partner to bond with or control. Pyschic Botún are often good, seeking to undo any harm caused by their evil counterparts, and Elemental Botún lean towards chaos. Regardless of alignment, Botún avoid being known, and will attempt to disguise themselves as "normal" magic weapons.

Size

Your size is Tiny. You are the size of a simple or martial weapon, chosen at 1st level.

Speed

Your base walking speed is 0 feet. You are incapable of independent movement.

Convince or Control

While good and neutral Botún tend to work in tandem with their wielders, evil aligned Botún are more prone to simply dominating the wills of those who come into contact with them. When attempting to Convince a NPC or PC to wield you, you are considered proficient and have expertise in Charisma (Persuasion) ability checks. When attempting to Control a NPC or PC to wield you, they must succeed on a Wisdom Saving throw or be completely under your influence. The save DC is equal to 8 + your Charisma Modifier + your proficiency bonus.

When you take on a new host, build your character at level 1 using Standard Array, using botún Starting Ability Scores and your host's physical (STR, DEX, CON) Starting Ability Scores. You do not get their racial traits.

Indestructible by Known Means

You calculate your hit points according to your host. When your host dies or falls unconscious, you are considered incapacitated until you can find a new wielder. You are incapable of sight, speech, or other forms of communication unless another creature physically touches you or engages in telepathy with you.

Living Weapon

You are a weapon.

  • You deal the same damage associated to the weapon you were fashioned after during your creation.
  • You have all the traits associated with a normal weapon of the same design.
  • Your host is proficient at wielding you.

Languages

You can telepathically communicate with and through your wielder in all languages they know.

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