Homebrew Eliksni Species Details
Origin Story
The Eliksni were once graced by the Great Being Daimonji, which they named the "Great Machine", and were given strength by this machine, allowing for the achievement of extra-terrestrial powers. They have a cloaking technology, which was originally designed as toys for children. The Eliksni made the advancement of ruling multiple star systems with the power which they upheld from the Great Machine, Daimonji. This was until an event known as the Great Destruction brought infighting among the prestigious Houses and later ended by the final destruction of Diamonji, as it was blasted into pieces across star systems. Their planet and civilization would be destroyed by an event called the Untamed Eye, which was when the gargantuan eye of Diamonji, turned meteoroid, smashed into their planet, flash-burning the surface and all inhabitants. In the aftermath, the surviving Eliksni, in space, became enthralled into a civil war over their houses' ruins and moreover their planetoid, before achieving a seeming less peace and embarking on a journey into space to locate another God in order to return to greatness. The Eliksni eventually arrived at the Solar System and discovered "The Great Machine", Uldren-Sov on Earth.
Arriving in the Solar System
When the Fallen first arrived in the Solar System, they terrorized Earth, conducting raids and attacks against cities and villages. Very early into these attacks, they started to meet opposition in the form of adventurers who fought back against them time and time again. The Eliksni grew to resent the adventurers, seeing them as an obstacle that stopped them from claiming the "Great Machine". Eventually, the space below the Uldren-Sov turned into the mightiest city, as more and more people gathered below Uldren-Sov, and thus walls were built to defend the city from the Eliksni. As time passed, the Fallen began to think that if they wanted to take back what was theirs, they would need to do it with violence. This was the start of the Eliksni Siege.
Eventually the Eliksni Houses withdrew completely from Earth, leaving behind piles of banners, weapons and armor.
Around this time, Prince of the Eliksni arose, Mithrax, and he arranged a meeting with all the houses in order to build a personal army of Eliksni for his own purposes. However, some Eliksni didn't agree with this anymore, and so decided to join forces with the troublesome adventurers, achieving a new life without the Great Machines, as they believed that this war would destroy the Universe. Because of this, they fight against the ruling of Mithrax.
Eliksni Personality
The average Eliksni shows little emotion. Many Eliksni only serve their appointed king Mithrax. His orders are simply to protect allies, complete tasks promptly and devote themselves to this task as they once did their house rulers in their civil war. However, there are Eliksni who feel pleasure in exploring their feelings and their freedom. Most Eliksni have an interest in religion, as they worship the Great Machine's but some embrace the faith and mysticism of other races, seeking higher purpose and deeper meaning.
Quirks
The Eliksni have a few racial discrepancies from their linking of the houses, meaning they did not entirely get along meaning that they can act out and have certain traits which may be needed to roll for.
| 1d10 | Quirk |
|---|---|
| 1 | You analyse smell for intimidation on everyone you meet. |
| 2 | You misinterpret emotions and often miss them completely. |
| 3 | You are fiercely protective of anyone you consider a friend. |
| 4 | You often say the things you are thinking aloud without realizing it. |
| 5 | You are very hardy and demanding of those who you don't consider a friend. |
| 6 | You don’t know how to filter your feelings and are prone to dramatic emotional outbursts. |
Eliksni names
Eliksni were assigned biblical names for use in houses. Many of them adopted nicknames, often given to them by their comrades. As free individuals, some have chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor.
Eliksni Names: Araknis, Azlils, Brandkas, Breviks, Calzar, Chromatia, Drekthas, Drenkthis, Elhyksal, Grakthist, Ghraksus, Irxhan, Jaliks, kalsis, Kamak, Keldrik, Khendris, Kirin, Kriks, Mazan, Merikx, Mimiks, Narkiks, Pallas, Phenis, Phokus, Ralniks, Riltrik, Saber, Sentriks, Siriks, Spavek, Spiviks, Taksor, Talas, Teliks, Tikkis, Vissik, Wretch, Yalsis, Zetriks.
Eliksni Traits
Your Eliksni character has the following traits.Ability Score Increase
Your Constitution score increases by 1.
Age
A typical Eliksni is between five and thirty years old. The maximum lifespan of the Eliksni seem to be limitless; so far, Eliksni have shown no signs of deterioration due to age.
Alignment
Most Eliksni take comfort in order and discipline, tending toward their houses and rulers. But some have absorbed the morality of those they once fought, embracing their religion.
Size
Your size is Medium. Most Eliksni stand between 4 and 7 feet tall. Weight and build are affected by subrace.
Speed
Your base walking speed is 30 feet.
Eliksni Resilience
You were created to have remarkable fortitude, represented by the following benefits.
- You have advantage on saving throws against [bleeding], and you have resistance to poison damage.
- You are immune to disease.
- You don’t need to breathe.
- You don’t need to sleep and don’t suffer the effects of exhaustion due to lack of rest.
Infused Armour Protection
Your body has built-in exoskeleton, which determines armour class, you gain different effects from different armour classes, changing the amount of damage needed to actually cause damage.
You can alter your body to enter different defensive modes; each time you finish a long rest, choose one mode to adopt from the Integrated Protection table, provided you meet the mode’s prerequisite.
| Mode | Prerequisite | Effect |
|---|---|---|
| Acrix Core (unarmored) | None | 11 + your Dexterity modifier (add proficiency bonus if proficient with light armor) |
| Composite Plating (armor) | Medium armor proficiency | 13 + your Dexterity modifier (maximum of 2) + your proficiency bonus. |
| I.R.O.N.I.S. Plating (armor) | Heavy armor proficiency | 16 + your proficiency bonus; disadvantage on Dexterity (Stealth) checks. |
Languages
You can speak, read, and write Common.
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