Homebrew Dhampir Species Details

Half Humanoid,  half Vampire. All of their strengths and none of their weaknesses.  

Dhampir Traits

Darkvision, spider climb, fast movement, claws & fangs, Charm.

Superior Darkvision

Dark vision of 120ft.

Spider Climb

Can walk on vertical surfaces.

Unarmed Strike & Bite

Can use you claws for your unarmed strike dealing Slashing damage. 1D6 + Strength Modifier. If you hit with the strike, the creature must make a Strength saving throw. DC=8+Proficiency+Strength. You can use a bonus action to bite the target. If you succeed, you deal 1+Strength Modifier if Piercing damage & 1D4 necrotic dmg. You heal the amount of necrotic damage dealt.

Charm

Cast Charm Person on a creature within 30ft of you without any components. The creature must be able to see your eyes. DC= 8 +Proficiency + Charisma Modifier.

Ability Score Increase

Ability score increase

Regeneration

You heal 1d4 at the start of your turn, unless you take radiant Damage. This healing increases to 1D6 at 9th lv & to 1D8 at 18th lv.

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