Homebrew Atarin Species Details

The Atarins are an aquatic race of fey ancestry, specifically the nereids, making them distant cousins to the Tritons.   Unlike their either of these other races, the Atarin are extremely focused on the material.  Their cities tend to be found in the deeper oceanic trenches and tend towards lavish grandiosity.  They are run by councils of Merchant Lords and segmented by a strict caste system.  Atarins that make their way to the mainland tend to be outcasts, merchants or treasure hunters for merchants.

Appearance

Atarins are human-like in size and shape, tending towards a lighter, leaner build.  Their skin comes in various shades of blue. Their hair trends to be darker shades of green, and the individual hairs are extremely thick, the diameter of yarn, and always appear wet and shiny.  Their hair is almost always worn long, often tied in braids or dreadlocks.  Beyond this their two most notable features are their nails and eyes.  Their nails have the appearance of polished coral, smooth but porous and naturally pink or orange in color.   Their eyes have extremely large irises of varying shades of blue and green, with amoeboid pupils that are constantly shifting and changing shape, giving an almost hypnotic effect.

Atarin Names

Atarin typically have three names, a given name, surname and caste title.  Atarins rarely ever use or even give their surnames. Some Atarins see using one's surname as weakness, relying on the name of your forefathers rather than your own hard earned influence.  Other Atarins avoid giving surnames because of the stigma those names may carry in the Atarin Cast system. 

Male Names - Meriones, Rimas, Irrim, Tomor, Mirril

Female Names - Mercoa, Amari, Tamara, Somori, Erimira

Surnames - Name of a parent with -ash or -nal added to end.

Caste Names (Is descending order) - Registide, Fairtide, Grimtide, Ashentide, Felltide, Parahtide

Atarin Traits

Your Atarin character has the following traits:

Ability Score Increase

Your Intelligence score increases by 2, and your Dexterity score increases by 1.

Age

Atarins mature at the same rate as humans but live a few years longer.

Alignment

Most Atarins do not give consideration to the concepts of good or evil, trending towards true neutrality.  Most abhor the messiness of chaos, favoring the order of a system they can manipulate to their advantage.

Size

Atarins tend to be the same size and build as humans. Your size is Medium.

Speed

Your base walking speed is 30 feet.  Your base swimming speed is 35 feet.

Amphibious

You can breath air and water.

Darkvision

Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Dealmaker

Atarins whole lives tend to revolve around deal making and bartering.  You have proficiency in the Persuasion and Insight skills.

Slippery

Atarins tend to be lithe and graceful, and very well versed in avoiding unexpected danger.  You cannot be surprised and get +2 to your AC against attacks by creatures you have not attacked or cast a spell on in the last hour.

Language

You can speak, read and write Common and Sylvan.

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