Homebrew Emperor Hamster Species Details

Emperor hamsters look just like really giant hamsters that walk on their hind legs. The emperor hamsters are the superiors to that of your everyday hamsters. The first emperor hamster created was actually a complete mistake in an attempt to splice the genes of a human and a dwarf. Next thing the scientist knew, they were a giant hamster, who had an army of hamsters following them and fighting for them. From then on, the mutated genes of the emperor hamster spread, making them more and more common among populations. Emperor hamsters in society are typically either laughed at or worshipped as nobles, ruling kingdoms and running diplomacy between kingdoms and empires. Among hamster populations, they are more closely considered to that of gods or goddesses, as they are supreme in comparison. Emperor hamsters tend to take names of great power and influence, or that of great rulers from the past... even if they don't hold these positions of power.

Emperor Hamster Traits

Giant hamsters that rule over tiny hamsters

Ability Score Increase

Your cha score increases by 2, and your wis score increase by 1.

Darkvision

You can see in dim light within 60 feet of you as if it were a bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Furball

You can use your bonus action to roll your body into a ball. While rolling, you can't take any actions, but your speed doubles and you can move through the space of medium and smaller creatures without treating them as difficult terrain. When you move through a creature's space, the creature must make a Dexterity saving throw with a DC of 8 + your proficiency bonus + your Strength modifier or take 2d4 + your Strength modifier bludgeoning damage and be knocked prone.

Keen Nose, Little Eyes

You have advantage on Perception checks that rely on smell, but disadvantage on Perception checks that rely on sight.

Bite

You can use your little hamster jaws to bite as a melee weapon attack you are proficient with which deals 1d4 + Strength modifier piercing damage.

Hamster's Ruling

As an action, once per day, you can call upon an army of hamsters. This army will stay around for 1 hour and will follow your commands. Use the Swarm of Rats in the Monster Manual for reference. This swarm doubles in size at levels 5, 10, 15, and 20, and is able to be controlled by one more hour each time the swarm grows.

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