Homebrew Half Vampire Species Details

Born of a human and a vampire, half vampires possess the strengths and weaknesses of their parents, but to a lesser degree. They tread between the worlds of the day and night, living secluded lives as an other among both their parent races. With ancient power in their blood, yet a humanity in their hearts, they must choose which side to embrace.

Half Vampire Traits

Your half vampire character has a variety of natural abilities, the result of mixed vampire and human blood.

Ability Score Increase

Strength and Charisma scores increase by 1.

Age

Although half vampires reach physical maturity at about the same age as humans, they are effectively immortal if they continue to consume the blood of mortals.

Alignment

Treading between the worlds of the day and night, half vampires range greatly in alignment based on with which parent race their alliance lies. Those who lean towards their vampire heritage tend towards Lawful Evil, while those who embrace their humanity lean towards no particular alignment.

Size

Half Vampires range from 5 to over 6 feet tall and have slender builds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

As a result of your vampire parentage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Bite

Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Regeneration

Half vampires regains hit points equal to 25% rounded down of their total HP at the start of its turn if they have at least 1 hit point and are not in intense sunlight. Can recover no greater than 10 HP per turn in this manner.

Half Vampire Weaknesses

Half Vampire Weaknesses. The half vampire has the following flaws:

Stake to the Heart. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.

Sunlight Sensitivity. While in intense heat or sunlight, they have disadvantage on attack rolls and ability checks.

Languages

You can speak, read, and write Common and one extra language of your choice.

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