Homebrew Satyr Species Details

-The Lost Wizard-

*

 A wizard strolled through the pasture today

Lost with no map not knowing the way

Walking in circles all night and day

Trapped in a realm admist the fey

 *

-Mysterious tune reported by a Guild Wizard who temporarly lost his map while documenting feywild fauna

 

Much like many-a-fey creature the Satyr (Female-Faun) is a strange being filled with rowdy energy. The overly positive energy of this humanoid is accompanied by the cloven hooves and horns of a village goat. Very rarely found outside the planar realm of the feywild; The satyr takes pleasure in the leisure of trotting through the magical meadows playing a pleasant tune on their wooden instruments. When not indulging in the pleasures of one's tune, a little trick or bit of entertaining chaos never hurts...

Magic and Music of the Feywild

 One of the many creatures entangled in the wild magic of the fey realm, these hoofed residents of the mystical wilds have developed a somewhat kinship with the surges of Arcane power through their home. Some Satyr/Faun weave the magical essences of the plane into their joyful tunes of merriment and mischief, besides what is one to do when there's so much enjoyment to have casting illusions to startle wayward travelers foolish enough to shift into these magical wildlands.

Satyr/Faun Names

 Satyr will commonly name themselves after a sylvan term for something they found enjoyable, possibly translating to Music, Joy, or Dancer. On occasion, a Satyr may adopt an Elven name they have become rather fond of.

Male Names: Ghaulnom, Vrevol, Dhyb, Fameth, Vaemeq, Gnon, Zhaectim, Ghes, Gruqar, Dhugmil, Korron, Daxeoz

Female Names: Primae, Drefia, Resuia, Ghiseanea, Juphaary, Dhiomi, Cloztirae, Daebea, Jexa, Mufae, Jiamae

Satyr Traits

The Satyr is a rambunctious fey with a radiating charisma and energy that seem near magical in its presentation.

Ability Score Increase

Your Charisma score increases by 2, Dexterity score increase of 1, and Wisdom score of -2

Age

The magical essence of the fey grants Satyr' a suitably long lifespan, reaching maturity by 20, and can live up to 200 years on average.

Alignment

As creatures of the feywild Satyr' are beings bent towards a chaotic attitude, with no interest to branch into the questions of morality the Satyr prefer neutrality.

Size

Satyrs stand near the same height of most humans, rarely holding a height greater than 6 feet. Weighing an average of 150 pounds, Your size is medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Magical resistance

You have advantage on saving throws against spells and other magical effects.

Languages

You can speak, read, and write Common and Sylvan. Sylvan is a majestic language native to the planar lands of the feywild, filled with song-like words that roll gently off the tongue as if magic was imbibed in every syllable.

Trikster's Illusion

You learn the Minor illusion cantrip and can cast it at will an unlimited amount of times.  Charisma is your spellcasting ability for this spell.

Headbutt

The satyr's set of curled horns act as a natural weapon, dealing 1d6 bludgeoning damage on a successful hit. Strength is your modifier for this attack.

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