Homebrew Faes Species Details
FAES
Standing barely a foot tall, Faes resemble diminutive fairies with big spikes among their hair like
those of a hedgehog or a porcupine strong as a steel sword and as pointed as the head of an arrow.
They live In secret groves and shaded glens.They are aggressive and hardy warriors, taking severe measures to ward strangers away from their homes. Interlopers that come too close have their moral character judged, then are put to sleep or frightened off.
FOREST PROTECTORS.
Faes build little villages in the boughs of trees and willing treants , in verdant glades brightened by moss, wild flowers, and toadstools. Wild nature thrives, and the spries allow no trespassers.
When intruders are spotted, the faes lead them astray with ominous rustling from the bushes and distant snapping twigs. Creatures foolish enough to persist in intruding on a faes's territory are stung with poisoned spikes and lulled into a senseless sleep. While they slumber, the faes make good their escape, retreating to an even more secluded area of the forest.
Heart Seers.
Faes can sense whether a creature is good or evil by the sound and feeling of its beating heart. Weighing the balance of a creature's past actions,
a fae can tell whether its heart beats rapidly in loveor flags in sorrow, or whether it is darkened by hate or greed. The sprite's power to perceive the heart always shows the truth, because the heart can't lie.
Poison Brewers. In their forest domains, spries brew toxins, unguents, antidotes, and poisons , including the sleep poison with which they coat their spikes. They
venture far into the woods to harvest rare flowers, mosses, and fungi, sometimes crossing dangerous territory to do so. If desperate, faes even steal their
ingredients from the gardens of hags.
Good-Hearted. Because they are judges of the heart and favor good creatures, faes oppose the will of evil fey and pledge to thwart evil archfey at every turn.
Faes Traits
Your faes character has the following traits.Lucky
When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Fury of the Small
When you damage a creature with an attack or a spell and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can’t use it again until you finish a short or long rest.
Darkvision
Thanks to your fey blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Ability Score Increase
Your Dexterity score increases by 2, and either your Intelligence or your Charisma increases by 1 (your choice).
Natural Armor
Due to your spikes and the shape of your body, you are ill-suited to wearing armor. Your spikes provide ample protection, however; they give you a base AC of 14 plus your Dexterity modifier. You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield’s bonus as normal.
Spiked Defense
You have 1 plus your Dex modifier uses of your spiked Defence ability. As a bonus action, you can turn into a spiked ball for 1 minute to gain a +2 bonus to AC and advantage on DEX and CON saving throws. While in spiked ball form, your movement speed is doubled and leaving an enemy's reach does not provoke any opportunity attacks.As an action you can shoot spikes to each creature in a 5-foot cube originating from you.Each creature must make a Dexterity saving throw. On a failed save, a creature takes 1d6 piercing damage. On a successful save, the creature takes half as much damage. You can emerge from spiked ball form as a bonus action.
Age
Faes do not age as normal races do, and after reaching maturity they do not die except from wound or disease. They reach adulthood at the age of 16.
Languages
You can speak, read, and write Common and Sylvan. Sylvan is widely spoken in the Selesnya Conclave, for it is rich in vocabulary to describe natural phenomena and spiritual forces.
Alignment
Almost all faes are good with the chaotic ideals of freedom.
Speed
Your base walking speed is 20 feet.
Size
faes stand barely 2 feet tall. Your size is Tiny.
Spikes
Your spikes are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d4 + your Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.
Faes Nimbleness
You can move through the space of any creature that is of a size larger than yours.
Fey Magic
Your magic allows you to tranform any weapons and shields you touch in the appropriate size for you to wield it.Depending on the class you choose you gain proficiency with these weapons and shields.
Your creature type is fey, rather than humanoid.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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11/8/2019 5:23:43 PM
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22
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0
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5e
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Coming Soon
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