Homebrew Ancient Ghost Species Details
Ability Score Increase. Your Charisma or Wisdom score increases by 2.
Bloodless. You are immune to poison damage and the poisoned condition.
Flight. You gain a fly speed equal to half your land speed, rounded up to the nearest 5 feet.
Withering Touch. Your unarmed strike deals necrotic damage, as well as additional damage equal to your Constitution modifier.
Incorporeal Stride. You can move through other creature and objects other than physical barriers (such as walls or ceilings) as if they were difficult terrain. Once per short rest, you may pass through up to 10 feet of physical barriers (treating them as difficult terrain) as a part of movement. You take 1d10 force damage if you end your turn inside an object or barrier, and are immediately ejected to the closest available space if within a barrier.
Flight. You gain a fly speed equal to half your land speed, rounded up to the nearest 5 feet.
Ghostly Magic. Your soul is especially powerful, and you may channel its power into a semblance of mortal magic. Each day, you may cast up to three of the following spells: blink, catapult, charm person, fear, and invisibility (self only). You regain the ability to cast these spells when you finish a long rest. When you take this feat, choose either Charisma or Wisdom as your spellcasting ability for these spells, and you cast any spells gained by this feat at their lowest possible levels.
Ancient Ghost Traits
Ancient KnowledgeAncient Knowledge
Your Charisma or Wisdom score increases by 2.
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Posted Dec 1, 2020😎
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Posted Aug 25, 2021I’m not quite sure you made it right
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Posted Jun 1, 2022This seems overpowered with unarmed necrotic damage, flight, and immunities. It would make sense to me to at least add an iron vulnerability.
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Posted Aug 27, 2022I really like this I feel like I could never live up to how good this is.