Homebrew Nephilim Species Details
A Nephilim is the resulting offspring between the union of an Angelic and a Demonic being, regardless of the celestial or abyssal or infernal origin. This being the case, their appearance takes much from either parent such as horns; fangs, jagged teeth; claws; pointed ears; long forked or arrow tipped or thick lizard-like tails; various colorations in complexion from pale or ivory to blue or red; scales or feathers; and wing size, shape, and coloration. One thing that is a common denominator for a Nephilim is their unnatural beauty as well as their wings; one feathered angelic wing sprouting one shoulder blade, and a leathery, fleshy and boney fiendish wing upon the other
Nephilim Traits
Because of the chaotic and conflicting make up of a Nephilim, much about their appearance is made up of traits from either of their parents. This is especially the case as far as their innate racial traits.Ability Score Increase
Your Charisma score increases by 2 and your Wisdom score increases by 1.
Age
Nephilim reach maturity at around 20-30 years old and no longer appear to age and can live for over 1000 years.
Alignment
A Nephilim's chaotic parentage has an innate influence on their personality, typically leading them down the path of chaos and away from the rigidity of the law.
Size
Nephilim range from under 5 to over 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30ft.
Darkvision
Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Chaotic Origin
A Nephilim is considered a humanoid, a celestial, and a fiend for the purposes of spell effects.
Demonic Resistance
You have resistance to fire damage.
Angelic Touch
As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.
True Nature
Starting at 3rd level, you can use your action to unleash the divine and abyssal energy within yourself, causing your eyes to glimmer and one luminous and one black fleshy wing to sprout from your back.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.
Once you use this trait, you can't use it again until you finish a long rest.
Languages
You can speak, read, and write Common, Celestial, and Abyssal.
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