Homebrew Higher Vampire Species Details
Remnants of a bygone age lurking in the dark recesses of the world, Higher Vampires are different from the more commonly seen vampires in that they are not resurrected corpses, but are instead born already walking the line between life and death. They are a true race of undead almost as old as death itself. They are proud and haughty, not acknowledging the sovereignty of shorter lived races, instead being guided by personal principles and the rules of set by their society since time immemorial.
Higher Vampire Traits
As a Higher Vampire, you gain certain benefits and drawbacks befitting your membership in the Midnight Aristocracy.Ability Score Increase
Your Charisma score increases by 2, and either your Strength or Dexterity Score increases by 1.
Age
Higher Vampires stop ageing and are functionally immortal once they are embraced.
Alignment
Their adherence to the laws of vampire society makes most Higher Vampires lawful, while their disregard for the well being of mortals makes most of them evil.
Size
Higher Vampires are about as tall as humans and can measure anywhere between 5 feet to almost 7 feet tall. Your Size is Medium.
Speed
Your base walking speed is 30 feet.
Superior Darkvision
Living in near perpetual shadow you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colors in darkness, only shades of grey.
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Unliving Majesty
Your creature type is Undead instead of Humanoid. You don't need to eat, drink water, or breathe (unless you want to speak.). You do need to drink a full humans worth of blood every week or suffer a level of exhaustion. This can be split up into one use of the Red Kiss every day to avoid killing someone. Wording on this should be redone.
The Red Kiss
As an action, you can drain blood and life energy from a living creature. Make an unarmed strike against a grappled target within 5 feet. Willing targets are hit automatically. If you hit, you deal 1d6 piercing damage and the target takes additional necrotic damage equal to your Charisma modifier. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and you regain hit points equal to that amount. The reduction lasts until the target finishes a long rest. This trait has no effect on constructs, elementals, or undead.
Spider Climb
Climbing doesn't cost extra movement for you. In addition, you can climb difficult surfaces, even sheer walls or upside down on ceilings, without needing to make an ability check.
Languages
You can speak, read, and write Common and one additional language of your choice.
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