Homebrew Faun Species Details

Faun are raucous fey that frolic in wild forests, driven by curiosity and hedonism in equal measure. Satyrs resemble stout male humans with furry lower bodies and cloven hooves of goats. Horns sprout from their heads, ranging in shape from a pair of small nubs to large, curling ram's horns. They typically sport facial hair.

Hedonistic Revelers

Faun crave the strongest drink, the most fragrant spices, and the most dizzying dances. A faun feels starved when it can't indulge itself, and it goes to great lengths to sate its desires. It might kidnap a fine minstrel to hear lovely songs, sneak through a well-defended garden to gaze upon a beautiful lad or lass, or infiltrate a palace to taste the finest food in the land. Faun allow no festivity to pass them by. They partake in any holiday they've heard of. Civilizations of the world have enough festivals and holy days among them to justify nonstop celebration.

Magic and Music of the Feywild

 Denizens of Feywild, fauns a naturally infused with the Arcane forces that guide it. They weave these magics into their music making them natural bards and sorcerers.

Faun Names

Faun will commonly name them-selves after a sylvan term for something they found enjoyable, possibly translating to Music, Joy, or Dancer. On occasion, a faun may adopt an Elven name they have become rather fond of.

Male Names. Cecaz, Cirosh, Mad, Mys, Qeeg, Shax, Tioz, Xickeg, Xopxez, Zhuram

Female Names. Grikia, Julasi, Malae, Priadae, Saxea, Sazemo, Simi, Vumcietea, Zeczequ, Zrubciacu

Faun Traits

Your Faun character has the following racial traits.

Ability Score Increase

Your Dexterity score increases by 2, and your Charisma score increases by 1.

Alignment

The only thing that seems to control the faun's whims is themselves they are typically chaotic in nature. Faun are more caring in nature swaying towards good alignments.

Size

Fauns are usually around 5 feet in height and weigh around 170 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Ram's Horns

Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Hammering Horns

Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be no more than one size larger than you and within 5 feet of you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you.

Pan's Instrument

You have proficiency in one instrument of your choice.

Languages

You can speak, read, and write Common and Sylvan

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