Homebrew The Necker Species Details
A creature of the lake who lures in its victims with music and consumes their life force by drowning them. It takes the form of a beautiful man who charms men and women alike and lures them in with the magical sound from his violin. He can also take the form of a beautiful friesian stallion and lure children and weaker minds onto its back.
The Necker Traits
"I played for a girl who was filled with fears. I invited her in and drowned her tears. And now when she lay down below, I can feel the sadness grow and grow. I play my fiddle night and day, but this feeling of sadness won't go away."Languages
You can speak common and sylvan.
Second form
Twice per short rest you can change your natural form. You can then transform to and from the shape of a black friesian stallion. As it is still your natural shape the effect does not wear off and you must actively choose to transform between man and horse to do so.
While in horse form you have a travel speed of 60 feet and swimming speed of 40. You cannot speak and any item you wear will be transformed with you. Your neigh have the same effect as when you are playing the violin.
Musical lure
You have a magical violin which you can make appear at will. The violin is either clear as glass and seem to make splashes as you play, or looks like its composed of seaweed and water lilies which grows and stretches as you play. It melts into water or decomposes when you make it go away or if anyone but you touch it.
You can play the violin to cast the spell Musical Attraction and try to catch the attention of anyone who hears it. They will have to make a CON saving throw to maintain any concentration and to avoid being affected by any following bonus action. You cannot attack or use any other action while playing.
If you manage to catch a creatures attention you can choose one of the following bonus actions:
- Musical grasp: You can try to charm one creature. They must make an WIS saving throw with disadvantage and if they fail they will be charmed and forced to move towards you. The effect lasts for as long as you play and if ended willingly the charm lasts until the beginning of your next turn.
- Musical mob: You can try to force all distracted creatures to move towards you. They must make an WIS saving throw with disadvantage and if they fail they will be forced to walk towards you, but they will not be charmed nor be unwilling to hurt you.
Universal Beauty
You have a natural aura which stretches up to a 5 feet radius that is attractive to any creature. When a creature is close to you they experience your scent as familiar and calming and is more likely to feel safe around you. Even strong minds find you strangely interesting even if they do not act upon it. When in conversation people tend to focus on your words more than others.
You have a natural immunity to charm.
Ability Score Increase
Your charisma score is increased by 3.
Age
The Necker lives the years which he has consumed from his victims. When he leaves his lake he is no longer immortal and he will live until the years of his combined victims have run out. He doesn't age and never look older then a 30 year old human.
Alignment
The Necker is a creature who lives by feeding on others and is traditionally chaotic evil. But based on the people he have consumed and the people he interact with, this can shift to chaotic neutral and sometimes even chaotic good. The nokken acts on feelings rather than by a moral code.
Size
The Necker is a tall slender man, standing at 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 20 feet and base swiming speed is 40 feet. Walking speed while in horse form is 60 feet.
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