Homebrew Sangheili (Elite) (Halo) Species Details
On the blood of our fathers, on the blood of our sons, we swore to uphold the Covenant!
”
— Sangheilian Oath to the Covenant
The Sangheili (Macto cognatus, "I glorify my kin"), known to humans as Elites, are a saurian species of strong, proud, and intelligent warriors, as well as skilled combat tacticians. The Sangheili are named after their home planet, Sanghelios. Due to their skill in combat, the Sangheili have formed the military backbone of the Covenant for almost the entirety of its existence. They had a very strong rivalry with the Jiralhanae, which finally boiled over into open hatred during the Great Schism, and the conclusion of the Human-Covenant war.
Originally a founding member of the unified conglomerate of races known as the Covenant, their entire species later led the breakaway faction known as the Covenant Separatists, who sided with the humans against their former allies due to the fact that the Prophets of Truth and Mercy had ordered the genocide of the entire Sangheili race. This was established after the assassination of the Prophet of Regret at the hands of John-117, as it was the Sangheili who were ultimately held responsible for Regret's death, and they were seen as "unfit" to continue to guard the San'Shyuum. The San'Shyuum sought to achieve this through use of the other Covenant races, primarily the Jiralhanae.
The Sangheili are renowned for great strength and intelligence, and are praised for their bravery and honor. Sangheili warriors augment these natural abilities further through use of Energy Shields integrated into their armor. Depending upon rank and mission objective, they are commonly seen in battle with Plasma Rifles, Plasma Repeaters, Needlers, Covenant Carbines, Needle Rifles and sometimes, if they are higher ranked, Energy Swords. Sangheili employ coffin-shaped Orbital insertion Pods as well as Phantom and Spirit Dropships for military transit purposes and rapid-response operations. Historically, Sangheili have followed the Covenant mentality of maintaining hatred towards Humanity, believing them to be an affront to their religion and a challenge towards The Great Journey. However, there are signs that this stance is being slowly abandoned as seen in the tentative alliance between the two enemies, forming the core allied faction at the end of Halo 2 and during the events of Halo 3.
Sangheili are generally between 7.4 to 8.6 feet tall including helmet and armor, have two fingers and two thumbs on each hand which are much larger than human fingers and thumbs, which make the Sangheili look ungainly when wielding small human weapons such as the M6. Their large, reptile-like appearance has earned them the nicknames "Alligator" and "Dino." They look vaguely like lizards or theropods, except for their jaws.
Their jaws are quadruple-hinged, with an upper jaw, a greatly reduced lower jaw which are four mandible-like "lips." With few exceptions, these mandibles are generally shown with six teeth each; many sources also depict an additional large fang on the tips of each mandible. Anywhere from eight to ten broader teeth have been observed mounted on the central jaw structure. Some Sangheili keep their mandibles closed, using only the front two joints of their lower mandibles to speak, giving them a more humanoid appearance. Sangheili smell with the use of two nostrils, each a little in front and below the eye socket. Given their predatory nature, a Sangheili's sense of smell is likely very developed. However it must be noted that as a distinct race they may have omnivorous tendencies. The mandibles appear to be made for gripping small prey, which insinuates that the Sangheili evolved from a quadruped race and that they are much larger than their natural prey.
Their hands are tetradactyl, having four digits; two middle fingers, and two opposing thumbs on the outside for grasping. Their knees do not bend backwards but forwards. This unusual hinging does not impair their mobility on ground but climbing, especially on standard ladders, is difficult for them. Their legs are also digitigrade, with short upper and lower legs, and elongated tarsals, using the distal and intermediate phalanges to support their weight when walking. This arrangement possibly allows them to run very quickly and jump large distances, compared to ordinary humans and other Covenant races. Their superior agility may also be attributed to their homeworld's higher gravity; the additional strength required to move normally in a high-gravity environment would likely cause them to be more powerful in lower gravity situations. They also appear to have a double set of pectoral muscles, which contribute to their incredible strength.
Sangheili Names
Every Sangheili has two names: a birth name assigned by the newborn's mother and father, and a family or clan name.
Male Names: Kavo 'Rakam, Zido 'Tralcamai, Rtoze 'Zoram, Asan 'Wazam, Fapo 'Zavam, Zito 'Vusov, Ara 'Zutum, Jupa 'Teram, Seta 'Zagumai, Vykan 'Tagam.
Female Names: Shoxe 'Sasam, Leie 'Chagram, Gele 'Vudom, Noya 'Losamee, Tepa 'Daman, Buie 'Chagramai, Hon 'Vatanai, Thaxi 'Sanomai, Hoea 'Montakee, Roxa 'Kontak,
Sangheili (Elite) (Halo) Traits
Your Sangheili (Elite) character has the following racial traits.Ability Score Increase
Your Dexterity score increases by 2, and your Constitution score increases by 1.
Age
Sangheili (Elites) reach maturity around age 20 and can live up to 250 years.
Alignment
Sangheili (Elites) tend toward lawful alignments, as they stick to strict morals and codes.
Size
Sangheili (Elites) are between 7' 4" - 8' 6" tall and weigh between 310 lb - 390 lb. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of gray.
Stone's Endurance
You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a dl2. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can't use it again until you finish a short or long rest.
Savage Attacks
When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it lo the extra damage of the critical hit.
Languages
You can speak, read, and write Common and Deep Speech.
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