Homebrew Fungal Humanoid Species Details
Between 6 inches and 2 feet, the fungal humanoid is small, stubby, and new to the open world. It seeks to learn about the world around it and wants only to learn how to communicate with the world around it. These creatures come in various shapes and sizes, looking like a mixture between a toad from Mario and a Myconid. They may look adorable, but pack a punch when threatened.
Fungal Humanoid Traits
Fungal Spores- special spores that grow on the body that can be used for healing or harmFungal spore
The spores are small particles that will enter every pore of any creature within 20 feet of the center of the spore cloud. These spores will either heal or do a certain type of damage, depending on the type of spore
Natural Camouflage
A fungal humanoid can stop moving and have natural camouflage anywhere, including broad daylight. Only someone specifically looking for a fungal humanoid who succeeds on a DC 16 perception check will be able to notice the fungal humanoid. The camouflage will not work if the fungal humanoid is moving however.
small contortionist
The fungal humanoid can, if he succeeds on a DC 13 acrobatics check, contort himself to fit into any hole larger than 1 inch. However, it also has to roll a DC 14 constitution saving throw or be dealt 1d8 points of crushing damage.
Previous Versions
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11/14/2019 6:06:54 AM
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3
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0
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Coming Soon
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