Homebrew Half Elf (Drow, and Tcho-Tcho) Species Details
Tcho-Tcho are relatives of humans that have been altered by the meddling of the Great Old Ones. They have an alien mindset compared to mundane humans and several subtle physiological differences. For more information on TchoTcho, Tcho-Tcho adventurers are exceptional. Like most of their kin, they are selfless for the sake of the group and travel and fight in order to find ways to assist their clan. They seek to do this in ways best suited to their skills and abilities, and for certain Tcho-Tcho, this means a life of adventure. An adept treasure seeker might serve the clan by discovering valuable and potent relics, while a rogue might infiltrate and undermine current or potential rivals of the clan. Some Tcho-Tcho reject the intensely xenophobic tenets of their culture, often after observing other ways of living, and adventure to find their own way in a world that hates and fears them. Even if they no longer want anything to do with the toxic culture of their origin, all but the most violently rebellious or distant of good-aligned Tcho-Tcho can expect regular communication from their clans. Clans view even wayward members as part of the family, and expect them to do whatever is within their power to further the family’s schemes and protect family interests. Even if a renegade member declares the family’s goals or methods immoral, the family typically views the outburst as a petty affectation. Eventually, the member’s refusal to do
reprehensible deeds results in a cessation of trust: instead, the resentful family merely demands the passing along of intelligence or the destruction of evil mutual enemies. A Tcho-Tcho who categorically refuses to help in any way is targeted for assassination if deemed a liability.
Drow ( ), also known as dark elves,deep elves, night elves, or sometimes "The Ones Who Went Below" on the surface, were a dark-skinned sub-race of elves that predominantly lived in the Underdark. They were hated and feared due to their cruelty, though some non-evil and an even smaller number of good drow existed
Half Elf (Drow, and Tcho-Tcho) Traits
Your half-Drow character has some qualities in common with elves and some that are unique to Tcho-Tcho.Wildrness Hunter
Wilderness Hunter. You have proficiency in the Perception and Survival skills.
False Appearance
False Appearance. You are almost impossible to distinguish from a non-Tcho-Tcho human (Or drow half elf)
Tool Proficiency
Tool Proficiency. You gain proficiency with one of the following tools: alchemist’s supplies, disguise kit, herbalism kit, or poisoner’s kit.
Drow High Magic
You learn more of the magic typical of dark elves. You learn the detect magic spell and can cast it at will, without expending a spell slot. You also learn levitate and dispel magic, each of which you can cast once without expending a spell slot. You regain the ability to cast those two spells in this way when you finish a long rest. Charisma is your spellcasting ability for all three spells.
Fairie Fire
gains the innate ability to caste the spell fairie fire
Ability Score Increase
Your Charisma and Constuition score increases by 2, and Dexterity increase by 1.
Age
Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.
Alignment
Half-elves share the chaotic bent of their elven heritage. They value both personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others’ demands, and sometimes prove unreliable, or at least unpredictable.
Size
Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fey Wraped Mind
You have advantage on saving throws against being charmed, Fear and magic can’t put you to sleep. You automatically succeed on any Wisdom saving throw against a spell or effect that only works on humanoids.
Skill Versatility
You gain proficiency in two skills of your choice.
Languages
You can speak, read, and write Common, Elvish, and one extra language of your choice.
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