Homebrew Skin Walker Species Details



Age:
Unkown.


Size:
Your size is Medium.

Speed:
Your base walking speed is 30 feet.


Languages:
Speak, read and write common, you can communicate with any beast. 


Ability Score Increase:
* CON increase +2
* STR Increase +2

Permanent Passives:
* Gain Hp 1d6 + CON Mod from eating corpses, during combat this requires 1 action.
* Sharp Beast Claws 1D6+ STR Mod damage,
* Commune With Nature
Have advantage on wisdom (insight), (perception), Charisma (Persuasion) Checks when dealing with Animals.

Permanent Skills:

Possession Description: 
* possess any living beast within sight immidiantly, during combat this takes your "action" but you can move after possession.

 

Morph Description:
* morph into any beast from memory, you can remember up to 7 beasts and choose to forget any amount at will to memorize new ones. During combat you can morph into any memorized creature as an "action" but can move afterwards.

 

Humanoid Morph Description:
* You can memorize 1 playable humanoid racial being you have seen to morph into, to forget the morph you must do a long rest before memorizing a new one.



Natural Form Abilities:
All information below active only in natural form:

Bite:
Bite attacks Do 1D6 damge per level + STR Mod, piercing damage,
When target is hit it gains "leach" every turn they roll 1d6 and loose that health and you gain it.


Claws:
Unarmed attacks Do 2D6 damage per level + strength modifier. Slashing damage,
When a target is hit it gains "infection mark" and is able to be seen/found no matter where it go's.

Screech:
At the beginning of combat you let out a screech, they must make a CHA saving throw of 15 every turn, if they fail they get stunned that turn


Passives:
* trueform,
* darkvision,
* heartbeat (detect anything within 500m of you that has a heartbeat),
* silver-fever ( silver weapons do double damage to you, also when you touch silver your skins begins to burn).
* knightmare ( if something sees or kills you in your trueform, they have nightmares of you and extreme ptsd for the rest of there lives).
*AC +1 per lvl

Skin Walker Traits

Traits below:

Cold resistance

* half cold damage
* cold resistence

Understand Creatures

* understand any creature you can hear.

Darkvision

Many creatures in fantasy gaming worlds, especially those that dwell underground, have darkvision. Within a specified range, a creature with darkvision can see in darkness as if the darkness were dim light, so areas of darkness are only lightly obscured as far as that creature is concerned. However, the creature can't discern color in darkness, only shades of gray.

No sleep - TrueForm

no sleep required while in your natural form, you sleep as the beast normally would during possessions/morphs.

Tough Skin

 You gain a +2 bonus to AC if you are not wearing any armor, or carrying a shield.

TrueForm

TrueForm: any untrusted humanoid that has seen your true form you must do everything in your power to hunt and kill them. This excludes gods or demigods.

Ability: Possession

possess any living beast within sight immidiantly, during combat this takes your "action" but you can move after possession.

Ability: Morph

* morph into any beast from memory, you can remember up to 7 beasts and choose to forget any amount at will to memorize new ones. During combat you can morph into any memorized creature as an "action" but can move afterwards.

Ability: Human Morph

You can memorize 1 playable humanoid racial being you have seen to morph into, to forget the morph you must do a long rest before memorizing a new one.

Previous Versions

Name Date Modified Views Adds Version Actions
11/16/2019 12:57:19 AM
10
2
2.0
Coming Soon

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