Homebrew Ghoul Species Details
Ghouls are undead borne to unlife through envy and greed, and they are consumed with desire for all the things they never have attained in life, usually wealth.
While most ghouls lack the ambition to rise above mere graverobbing and feasting upon the recently deceased (or even the occasional gravedigger), some recall their unmet ambitions in more detail, and become obsessed with them.
Ghouls that maintain their unlife long enough can become ghasts, re-growing much of their lost skin, rotted-out organs, and regaining much of their former appearance, although their hollow eyes, monstrous teeth, long tongues and fearsome nails will eventually give them away. Ghasts also gain the ability to emit a foul stench, and to rally other undead in the face of clerics and paladins.
Ghouls enjoy the taste of rotting flesh and will horde pieces of individuals they found to be particularly tasty, savoring them as they rot, as if they were so much fine cheese.
Ghoul Traits
Ghoul Racial TraitsAbility Score increase
Your Dexterity score
increases by 2, and your Wisdom score increases by 1.
Age
Ghouls do not age, but they do break. They can endure unlife indefinitely.
Languages
You can speak, read and write, the languages you knew in life and Abyssal.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Ghoulish Claws
You are proficient with your unarmed strikes, which deal 1d6 slashing damage on a hit.
Paralyzing Strike
When you hit a humanoid or beast with your claws, you can force the target to make a DC Constitution saving throw DC 8 + your proficiency bonus + your Wisdom modifier. If the creature fails its saving throw, it is paralyzed for up to 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Elves succeed this saving throw automatically. Once you use this trait, you can’t use it again until you complete a long rest.
Ghoulish Nature
You are immune to poison damage and can’t be poisoned. You must maintain a diet of rotting flesh (at least 72 hours after death), in equal portion to the amount of food a living member of your original race would require. Your muscles require the same amount of rest that your original race would in order to stave off exhaustion.
Undead Nature
Your creature type is undead instead of humanoid.
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