Homebrew Faailtire Species Details

Faailtire are humanoid versions of blink dogs native to the Veiledlands with their origins in the Feywild. They came into existence when the gods of the Veiledlands chose to bring blink dogs into their plane before it had been completed and was still absolutely rife with arcane and divine energies. This caused many of them to mutate into the first Faailtire. Most Faailtire live in the wilderness in tightly knit clan-based societies called packs, though many live among other races in their kingdoms and cities. They are often quite charming and friendly, and are almost unconditionally loyal to a fault. Something about their made them able to influence or even control the thoughts of nearly any creature with their natural charm. Faailtire have a deep and nearly unshakable petty hatred of Sgaillyx, who are descended from their ancestors’ mortal enemy the displacer beasts. Even a Faailtire and a Sgaillyx who are of the same alignment will likely be constantly at each other's throats over the smallest things. They have large pointed ears, though sometimes they are floppy and can’t stand up on their own, and pronounced snout with powerful nose and large jaws. All Faailtire have long bushy tails and are covered in a coat of dense fur. Their coats are quite variable in length and can have multiple different colors and patterns. A Faailtire’s fur can be a dull shade of red, yellow, orange, as well as nearly any shade of brown, tan, black, grey, or white. Some simply have one uniform fur color, though most have spotted, striped, or countershaded coats. Their eyes can be any shade of brown, black, hazel, amber, grey, green, blue, or possibly some combination of two colors. There are also some who have a different color for each eye or even pure white eyes. Faailtire’s tails are an easy way to tell that mood they are in, as are their ears. They have extremely keen senses of smell and hearing, being able to discern the slightest change in pitch and tone of voice, as well as the tiniest fluctuation in the subtle scents produced by creature’s emotions, and can use this knowledge to influence others' thoughts and feelings through their well crafted wordplay and subtly cast spells. When they visit the Material Plane, many of them keep their teleportation powers under wraps so they can pass as Wildborn, despite the fact Faailtire are generally well liked and respected by humans, and most who live on the Material Plane live among Wildborn clans, or if they prefer more urban environments, they will likely become merchants or traders, or simply strike out on their own and make a career as an adventurer. They love above all else bringing joy and comfort to other beings as their goddess prefers their worship in the form of deeds rather than sacrifices and prayers, though most would do such things anyway.

Faailtire Traits

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Ability Score Increases

You get plus 2 to Charisma and plus 1 to Wisdom.

Alignment

Faailtire can be of any alignment, though the majority of them chose to distance themselves from their ancestors upon their creation and are chaotic neutral. Though it is rare, there are also the occasional few evil individuals. Others take after their ancestors and are lawful good.

Size

Faailtire are typically larger than their blink dog ancestors, around the same as the average human. They are usually just under 6 feet tall, but can occasionally get up to 6 and a half. They weigh between 100 and 180 pounds. Your size is Medium.

Speed

Your walking speed is 35 feet, and you can also burrow underground at a rate of 30 feet.

Age

Faailtire grow at the same rate as humans, but are considered mature in their early teens. They then start to age at noticeably slower and are still quite spry until they are in their 60s, with their prime being between 20 and 40. They are considered elderly at around 70 and typically live no longer than 100 to 110.

Darkvision

You can see in dim light as if it were bright light within 60 feet and darkness as if it were dim light. You cannot discern color in darkness, only shades of grey.

Keen Senses

You have hyper acute senses of smell and hearing. You have advantage on all Perception checks and saving throws that involve hearing or smell. You can also use this ability to make a Perception check to determine whether or not a creature is lying by listening intently to their tone of voice and the subtle smells they give off that other races can not detect.

Short-Range Teleport

As an action, you can instantaneously teleport yourself or another creature to an empty space within a 30 foot radius of your current location. You can do this a number of times equal to your character level plus your highest ability score modifier before you have to take a short rest.

Inborn Knowledge

You are proficient in Animal Handling, Perception, and Persuasion. If you are already proficient in one or more of these skills, choose any other Wisdom or Charisma skills to take in in their stead.

Inherent Spellcasting

You can cast the Friends, Vicious Mockery, and Message cantrips. At level 5 you can cast Animal Friendship as a level 2 spell, and Calm Emotions at level 7, also as a level 2 spell. You can not use these spells again until you complete a short or long rest.

Languages

You can speak Common, Sylvan, and you can communicate with canine creatures.

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