Homebrew Bunny Spirits Species Details

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Bunny Spirit Traits

Bunny spirits do not have many traits comparable to that of a human's, but they also have many special abilities.

Powerful Leap

Bunny Spirits can use your Dexterity score in place of your Strength score, in regards to jumping or climbing. 

Acute Hearing

Your keen ears give you an advantage on Wisdom (Perception) checks that rely on hearing, in addition you have +2 to both your passive Wisdom (Perception) and Initiative. 

Claws

If your feet are not covered, you can use your claws to do an extra 1d4 of slashing damage on a kick.

Shapeshifting

Bunny spirits can shift to a humanoid form by the time they mature, and, by adulthood, depending on their parents, either to a Bunny spirit form or the form of the other parent if they are a hybrid.

Eventually, they can shapeshift to more creatures of their choosing.

Level 1: 1 humanoid form of your choice.

Level 5: Form of any Medium or smaller creature with a challenge rating of 5 or less.

Level 10: Form of any Large or smaller creature with a challenge rating of 10 or less.

Level 15: Form of any Huge or smaller creature with a challenge rating of 15 or less.

Level 20: Form of any mortal creature.

Ability Score Increase

 Your ability scores each increase by 1, except for Dexterity, Wisdom and Charisma, which increases by 2.

Age

You can live for an infinite amount of time, as long as you aren't killed.

Alignment

Bunny spirits are usually good, but they don't have to be. 

Size

Bunny spirits are usually anywhere from 4 feet to almost 8 feet tall. Your size is Medium. 

Speed

Your base walking speed is 30 feet, and your base flying speed is 15 feet.

You can only fly in your Bunny spirit form, unless your other form can already fly, in which case you fly at that species's base flying speed.

Languages

You can speak, read, and write Common, Celestial, and one extra language of your choice.

Darkvision

Accustomed to life underground you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Lucky Rabbit’s Foot

When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Shadow claws

This race has long shadow-like arms that act as normal arms they just are not connected to their body

 

Bunny Spirits Traits

Racial Traits

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