Homebrew Dwarfling Species Details

 

Rare and intriguing to most races, the children of Dwarves and Halflings, known as Dwarflings to some, occupy a similar position in most societies to Half-Elves. They are neither fully one of their parents races and have a hard time fully fitting in with either. Unlike Half-Elves however, most Dwarflings are almost always loved and supported by both sides of their family. They are shown affection by their parents and extended family but societies at large have a hard time figuring out where Dwarflings fit within them. 

Mixed Messages


 Dwarflings are unknown outside communities that house many Dwarves and Halflings, like the metropolis of Waterdeep or rural towns like Phandilin. Dwarves and Halflings get along quite well, with their love of good food and drink and a good days work, as well as both having a sense of fair play within most of their cities and caravans. The two races do have trouble agreeing on some topics. Whereas Halflings are more laid back at times and prefer to try and negotiate to violence, Dwarves have their moments of not seeing the forest for the trees. They may run headfirst into a situation that could've been resolved otherwise. Halflings, in general, see this as unnecessary and see Dwarves as inviting war. Dwarves, they see this as an inability to fight when needed. Both are incorrect and sweeping generalizations about the other. This leads to Dwarfling children sometimes being raised in communities that aren't fully connected.

Good Genes


 All Dwarflings are blessed with one advantage that neither of their parents necessarily have. Because of the mix of Dwarf and Halfling features, Dwarflings are known to be very attractive once they reach maturity. This is especially apparent to most Humans, Elves, and other Halflings. Dwarves, in general, don't find Dwarflings especially attractive because of their lack of beards. They can rarely grow a full beard, usually only being able to get a goatee or mutton chops. 

Dwarfling Traits

Your dwarfling has a number of benefits from both their Dwarf and Halfling heritage.

Ability Score Increase

Your Constitution & Dexterity score increases by 1, and your Wisdom or Intelligence increases by 1.

Age

Dwarflings, though not seen often, are seen to live about as long as Dwarves, though they mature somewhat faster.

Alignment

A Dwarfling's alignment has a lot to do with where they were raised. If they lived with their Dwarf parent, they lean towards a lawful bent. If they were raised in Halfling society, they have a bit of a leaning towards towards Chaotic. Regardless of where they grew up, they almost always are Good aligned.

Size

Dwarflings stand between 4 and 5 feet tall and average about 120 pounds. Your size is Medium.

Speed

Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.

Lucky

When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Darkvision

Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Tool Proficiency

You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.

Languages

You can speak, read, and write Common and your choice of Dwarvish or Halfling. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak. The Halfling language isn’t secret, but halflings are loath to share it with others. They write very little, so they don’t have a rich body of literature. Their oral tradition, however, is very strong.

Naturally Attractive

Thanks to the mix of Dwarven and Halfling looks, you are aesthetically pleasing and even potentially attractive to many humanoid species. This applies especially to Humans, Elves and Halflings. You have adavntage on Charisma (Persuasion) checks against humanoids that are not hostile towards you or your party.

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