Homebrew Salamander Species Details
Born among their kind in the stars and being stranded on the Terran planet many races call home, the salamanders are a tribal race that even with access to advanced technology they still use the tribal system of government with only slight variation from the original design to benefit them in whatever age they may be in, be it an actual tribal state or a medieval state or even a modern state, they prefer to use a modified tribal system to guide their claws.
Salamander Variance
Standing in an upright fashion they resemble Dragonborns in a way with not having wings yet having a tail which varies in length from 2 and a half to about 5 and a half feet in length. With information on their ancestors being almost impossible to gain due to it being closely guarded or just forgotten any information on their appearance is recent, their bodies are covered in thin latex like scales that harden in areas based on exercise to said areas, their scales range dark to light based on what colony they hail from. They tend to be lithe compared to Dragonborns and lizard-folk but still remain physically fit and range from 130 lbs. to around 200 lbs. at max with the more heavy stacked salamanders belonging to the more strong in appearance and in practice Red colony. Their hands resemble the other reptilian races minus the fact that they actually have 4 fingers and a thumb on both of their hands unless removed for either a crime or an accident. The color of the Salamanders scales relate to what colony they hailed from which in turn affects their most useful tool apart from their naturally acquired talents, their Breath weapon.
Naturally talented
Each Salamander colony has a particular skill they are all good at that the other colonies may not be versed in, these skills vary from intelligence to dexterity to strength and even charisma.
This has lead to different colonies taking on the jobs that pertain to the skills that their people are skilled at in order to get things done quickly and with a skilled precision leading to why they are so advanced in comparison to the other reptilian races.
These natural talents tend to catch the eyes of races that are able to understand and comprehend the talent they hold who then hire the salamanders for jobs pertaining to their talents in order to maximize work effort and quality while paying a similar price leading to some work forces being entirely made up of salamanders depending on the founder of said place understanding how useful they are. This had lead to debates on whether or not salamanders would be better as slaves rather than workers because the businesses that hire them in large quantities wish to work them to death but are unable to due to the law.
Salamander Names
Salamanders have personal names given at birth, but they also have their family names which are more like family describing titles. A childhood name or nickname is often used among clutchmates as a descriptive term or a term of endearment. The name might recall an event or center on a habit.
Male Names: Kraxx, Basalt, Laxx, Krom, Krotesh, Narbon, Kalil, Mandarn, Brakesk, Brarr, Palion, Brocc, Vasken, Sumenth, Blasco, Taj-maliss, Malakath
Female Names: Akra, Biri, Daar, Farideh, Harann, Havilar, Jheri, Kava, Korinn, Mishann, Nala, Perra, Raiann, Sora, Surina, Thava, Uadjit
Childhood Names: Spitter, Thinker, Runner, Stargazer, Shieldbiter, Zealous
Family Names: Greenskin, Scalecover, Leathershroud, Fauxdrake, Poison-kiss, Merry-time, Blademen, Somebody, Teacher, Umbral-gaze, Toxic-lick, Noxious-cloud, Wonder
Salamander Traits
Your Salamander line has given you their blessings of superior strengthsWrath of the Queen
Summoning the will of your peoples queen into you, relinquishing your body and blasting the surrounding area with the queens might or changing you into a puppet for her entertainment and your enemies downfall.
Ability Score Increase
passed down from generation to generation each color is granted a particular strength that they excel in from birth, Red with Strength and Intimidation, Green with Wisdom and Dexterity, Blue with Intelligence, and the Pinks with extreme charisma using their looks, pheromones, and aphrodisiac spit. The path you choose however will show you the strengths you possess.
Age
Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.
Alignment
Dragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil (represented by Bahamut and Tiamat, respectively). Most dragonborn are good, but those who side with Tiamat can be terrible villains.
Size
Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Elemental Spit
Your kind have natural spit sacs that produce a saliva based spray
Elemental Spit
| Colony | Damage Type | Breath Weapon |
|---|---|---|
| Red | Fire | 8 by 26 ft. line (Dex. save) |
| Blue | Lightning or ice | 5 by 30 ft. line (Dex. save) |
| Green | acid or poison | 5 by 26 ft. line (Dex. save) |
| Pink | Lust | 2 by 40 ft. line (Dex. save) |
Damage Resistance
You have resistance to the damage type associated with your Salamander ancestry.
Languages
You can speak, read, and write Common and Draconic. These languages were gained through seeking companionship with similar species of reptilian humanoid and the human beings that dotted the planet. You also know a form of language only salamanders are capable of speaking but those fluent in draconic will hear it as a severely broken version of said language.
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