Homebrew Chevall Hybrid Species Details

A chevall has the body of a great horse topped by a humanoid torso, head, and arms. Reclusive wanderers, they avoid conflict but fight fiercely when pressed. Can change into horse form at will. Can carry no more than 260 pounds and still travel at full speed.

A chevall is a creature that can change at will between three forms: an intelligent horse, humanoid race,and a powerful centaur. Chevalls concern themselves with striving for the good of all horses.They often go about in horse form, checking on the welfare of horses in the service of humans, demi-humans and humanoids.If  a chevall finds a horse which is unhappy with its lot (e.g. because of maltreatment or (neglect) it will not rest until it has freed the animal. Chevalls hate wolves and are the blood enemies of werewolves.Although animals such as dogs are wary of the scent of chevalls, horses have no fear of them. In either of their two forms, chevalls can talk to and understand horses, using sounds which, to human ears, are nothing more than neighs and whinnies. Using this whinnying language, a chevall can command any horse, wild or domesticated, to do its bidding. Once per day, a chevall can magically summon Id3 warhorses which arrive in Id4 rounds.While in chevall form, chevalls usually arm themselves with wooden clubs or short bows. In this form, they can speak the languages of both humans (common) and centaurs, as well as being able to speak with horses. In either of their two forms, chevalls may only he hit by silver or magical weapons.

 

 

 

 

 

Chevall Hybrid Traits

Your centaur character has the following racial traits. These traits are also suitable for the centaurs of other worlds where there are centaurs of fey origin. These centaurs are smaller than the non-fey centaurs that roam in some realms.

Bite

Your bite is a natural melee weapon, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the piercing damage normal for an unarmed strike.

Languages

You can speak, read, and write Common and Sylvan. Sylvan is widely spoken in the Selesnya Conclave, for it is rich in vocabulary to describe natural phenomena and spiritual forces.

Ability Score Increase

Your Strength score increases by 2, and your Wisdom score increases by 1.

Age

Chevalls mature and age at about the same rate as humans.

Alignment

Chevalls are inclined toward neutrality. Those who join the Selesnya are more often neutral good, while those who join the Gruul are typically chaotic neutral.

Size

Chevalls stand between 6 and 7 feet tall, with their equine bodies reaching about 4 feet at the withers. Your size is Medium.

Speed

Your base walking speed is 40 feet.

Fey

Your creature type is fey, rather than humanoid.

Charge

If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.

Hooves

Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Equine Build

You count as one size larger when determining your carrying capacity and the weight you can push or drag.

In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.

Survivor

You have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.

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