Homebrew Dullahan (Work in Progress) Species Details
"Dullahan's are depicted as headless riders, usually on a Fiend Horse, who carry their own heads in their arms. Dullahan's are majority male, but rarely there are female Dullahan's. Their mouths are usually in a hideous grin that touches both sides of the head. The heads eyes are constantly moving about and can see across the countryside even during the darkest nights. The flesh of the head is said to have the color and consistency of moldy cheese. Dullahan's are believed to use the spine of a human corpse for a whip, and their wagons are adorned with funeral objects: it has candles in skulls to light the way, the spokes of the wheels are made from thigh bones, and the wagon's covering is made from a worm-chewed pall or dried human skin. Some humans believed that where a Dullahan stopped riding, a person is due to die. The Dullahan would call out the person's name, drawing away the soul of his victim, at which point the person immediately drops dead."
- Mr. Crane's description of Dullahan's in his book "The Fey in the Material World"
Dullahan (Work in Progress) Traits
...Innate Spellcasting
The Dullahan's Innate Spellcasting ability is Charisma (Spell Save DC 16). Dullahan's can innately cast the following spells, requiring no material components.
At Will: Detect Evil & Good, Detect Magic, Knock
Undead Corpse
Decreases the Dullahan's constitution and Strength ability score by 2. Grants necrotic immunity and poison immunity to Dullahan's.
Devil's Sight
Dullahan's have Passive Darkvision up to 60 feet. Magical Darkness does not impede the Dullahan's Darkvision.
Menace
Gain proficiency in the intimidation skill. Gain the ability to menace a single character once per short or long rest. Menace doubles the proficiency of your intimidation skill checks.
Summon Mount
The Dullahan Can summon a Fiendish Horse as a action. It appears next to the Dullahan and serves it as a mount. It has the same statistics as a Nightmare. The Dullahan can mount and dismount by spending only 5 feet of movement. After you have used this ability, you can't use it again until you complete a short or long rest.
Mounted Combatant
The Dullahan has advantage on any ability check or saving throw to remain mounted. If it falls from it's mount it always lands on it's feet. Also, while mounted, it has a advantage on attack rolls made against unmounted creatures smaller than his horse.
Witnesses Punishment
Dullahan's gain a proficiency with whips. When making a successful attack with a whip, you may attempt to lash the target's eyes. The target rolls a Dexterity saving throw. If the target fails, they will be blinded until the end of your next turn. After you have used this ability, you can't use it again until you complete a short or long rest.
Vulnerability to Gold
When a attack roll is successful onto a Dullahan, if the weapon is made of gold, double the damage dealt to it. If the Dullahan comes into contact with gold armor or accessories, deal 1d4 damage to the Dullahan.
Harvest Soul
If name is known of a character, you can cast "Harvest Soul" onto the character. Harvest souls deals 1d4 true damage for each action by the character it has been cast on. While harvest Soul is active, the Dullahan will be paralyzed until either the Dullahan or the character are dead.
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Posted Nov 21, 2019This version is simply made for constructive criticism! If you read over this and feel as though anything seems unbalanced, let me know! I want to make a decent Homebrew race and would love to hear what everyone's thoughts are!