Homebrew Reworked Mumrik Species Details
Walking in two worlds but truly belonging to neither, Mumrik combine what some say are the best qualities of their elf and human parents: human curiosity, inventiveness, and ambition tempered by the refined senses, love of nature, and artistic tastes of the elves. Some Mumrik live among humans, set apart by their emotional and physical differences, watching friends and loved ones age while time barely touches them. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as children. Many Mumrik, unable to fit into either society, choose lives of solitary wandering or join with other misfits and outcasts in the adventuring life.
Of Two Worlds
To humans, Mumrik look like elves, and to elves, they look human, aside from the claws and tail. In height, they’re on par with both parents, though they’re neither as slender as elves nor as broad as humans. They range from under 5 feet to about 6 feet tall, and from 100 to 180 pounds, with men only slightly taller and heavier than women. Mumrik men do have facial hair, and sometimes grow beards to mask their elven ancestry. Mumrik coloration and features lie somewhere between their human and elf parents, and thus show a variety even more pronounced than that found among either race. They tend to have the eyes of their elven parents.
Diplomats or Wanderers
Mumrik have no lands of their own, though they are welcome in human cities and somewhat less welcome in elven forests. In large cities in regions where elves and humans interact often, Mumrik are sometimes numerous enough to form small communities of their own. They enjoy the company of other Mumrik, the only people who truly understand what it is to live between these two worlds.
In most parts of the world, though, Mumrik are uncommon enough that one might live for years without meeting another. Some Mumrik prefer to avoid company altogether, wandering the wilds as trappers, foresters, hunters, or adventurers and visiting civilization only rarely. Like elves, they are driven by the wanderlust that comes of their longevity. Others, in contrast, throw themselves into the thick of society, putting their charisma and social skills to great use in diplomatic roles or as swindlers.
Mumrik Names
Mumrik use either human or elven naming conventions. As if to emphasize that they don’t really fit in to either society, Mumrik raised among humans are often given elven names, and those raised among elves often take human names.
Reworked Mumrik Traits
Your Mumrik character has some qualities in common with elves.Mumrik Claws
Mumrik have furry claws ranging in from colors of dark black to a light brown or even blond. Many Mumrik hide these additions in gloves or long robes in order to fit into society easier. Made from the nail of a Mumrik hand or foot, some paint their nails to express a sense of pride of one's lineage. Claws do not retract. Claws are located at the hands and feet of a Mumrik.
Mumrik Tail
Mumrik have tails with the neutral coloration of one's hair and fur. Mostly used to keep balance, the tail of a Mumrik can be pierced and dyed according to owners desires.
Feral Teeth
Mumrik have a natural sharpness of teeth such as raccoons and other small rodents do.
Ability Score Increase
Your Charisma score increases by 2, and two other ability scores of your choice increase by 1.
Age
Mumrik mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.
Alignment
Mumrik share the chaotic bent of their elven heritage. They value both personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others’ demands, and sometimes prove unreliable, or at least unpredictable.
Size
Mumrik are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Skill Versatility
You gain proficiency in two skills of your choice.
Languages
You can speak, read, and write Common, Elvish, and one extra language of your choice.
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