Homebrew Intellect Devourer Species Details
Ability Score Increase:
Your Intelligence score increases by 2, your dexterity score increases by 1, and you Strength score decreases by 2.
Age:
Intellect Devourers live for 10 years and mature 1 month into life.
Alignment:
Most Intellect Devourers tend to be Evil but some lean toward neutral. For example, a neutral Intellect Devourer would try to find its place in this world instead of solely taking other peoples minds.
Size:
Intellect Devourers are fairly small creatures. Your size is tiny.
Speed:
Intellect Devourers, though small tend to be faster then normal humans. Your speed is 40ft.
Detect Sentience:
The intellect devourer can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.
Blind sight:
You have Blind sight up to 60 ft.
Devour Intellect. The Intellect Devourer targets 1 creature it can see within 10ft of it that has a brain. The target must succeed on a DC 12 Intellegence saving throw or take 2d10 psychic damage. If the total equals to or exceeds the targeted creatures Intelligence score, that score is reduced to 0. This rends the creature, Incapacitated until it gains 1 point of intelligence.
Body Thief:
The intellect devourer initiates an Intelligence contest with an incapacitated humanoid within 5 feet of it that isn’t protected by protection from good and evil. If it wins the contest, the intellect devourer deals 3d10 psychic damage. If this kills the creature then the intellect devourer teleports into the creatures brain and takes control of the target’s body. While inside a creature, the intellect devourer has total cover against attacks and other effects originating outside its host. The intellect devourer retains its Intelligence, Wisdom, and Charisma scores, as well as its understanding of Deep Speech, its telepathy, and its traits. It otherwise adopts the target’s statistics. It knows everything the creature knew, including spells and languages.
If the host body dies, the intellect devourer must leave it. A protection from good and evil spell cast on the body drives the intellect devourer out. The intellect devourer is also forced out if the target regains its devoured brain by means of a wish. By spending 5 feet of its movement, the intellect devourer can voluntarily leave the body, teleporting to the nearest unoccupied space within 5 feet of it. The body then dies, unless its brain is restored within 1 round.
Languages:
While outside of a creatures head the intellect devourer can speak Deep Speech but only telepathically with someone within 60ft who understands a language. While inside someones head you can read, write, and speak all languages known by the creature (if the creature could not write then neither can you).
Intellect Devourer Traits
Its all in the description
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