Homebrew Dhampir/Daywalker Species Details
History
Stories tell of a God that, in a fit of rage, cursed a man who had slighted him. No more would he walk in the sunlight bestowed upon him by the god, for his skin would burn should it ever touch sunlight again. No more would he be allowed to wear the amulet of the faith or metal it was made from, for his skin would melt should it ever touch either again. And forever shall he know the feeling of an unquenchable thirst for blood, for that is what happens when your faith has abandoned you. As the final act of the curse, the god decreed that any being the man fed from would, too, become a monster like him.
Throughout the ages, the vampiric curse has spread from one region to another, disappearing for periods of time before reappearing again. On rare occasions, a woman infected during the final months of her pregnancy would give birth to a living child. This child was free from the curse of sunlight, faith, running water, and immortality, but still needed/craved blood for sustenance and had a vulnerability to silver.
Considered an abomination, these children are usually hunted by vampires.
Society
Some Dhampir live among their origin race only the closest of loved ones knowing their true nature. However, many Daywalkers are unable to fully incorporate into society, so they choose lives of solitary wandering; moving on each time their presence is noticed.
Physical Description
Daywalkers appear almost identical to their Vampire parent with physical traits from their other parent(Pointed ears from elves, horns from Tieflings, stoutness from Dwarves, etc.).
Names
Dhampir names can vary and are usually based on their origin race.
Dhampir/Daywalker Traits
The Vampire blood runs true in Dhampir.Ability Score Increase
Dhampirs share certain abilities with Vampires thanks to the curse they share.
Darkvision
Cursed by your vampire heritage, you can easily see through the darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Vampiric Resistance
You have resistance to Necrotic damage.
Vampiric Magic
You know the minor illusion cantrip. When you reach 3rd level, you can cast the charm person spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 4th level, you can cast Vampiric Touch as a 4th level spell and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the misty step spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Bite
Your fangs are natural weapons, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike
Blood Thirst
In the heat of battle, you can throw yourself into a bloodlust. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can’t use this trait again until you finish a short or long rest.
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