Homebrew Dhampir Species Details
Dhampir the unholy union between human and vampire, very rare and very unlikely this comes about through a vampire biting a pregnant woman or simply sleeping with a human (normally but it could be with any humanoid). The result is that of a half breed blood sucking monster with the feeling and morale values of a living being, normally the vampire father would leave to be his usual Gothic self in his castle, and the human mother would die of child birth leaving the child to be all alone at the mercy of a society that would destroy their kind, However if the child was say picked up by the vampire parent they would be raised by the vampire and eventually being under their service to gain their vampiric parent's favor, however if their mother somehow survived the child birth, they would raise the child not to follow the vampiric way of living and live a semi normal life, or finally if both parents didn't die or leave it would be a rendition of Adrian Fahrenheit Tepes' childhood (Alucard from Castlevania to those unaware) a child with both family members in the home teaching the Dhampir how to live simply a happy childhood. Lets focus on the life on the streets for the dhampir they (in the races for 5e) would be taken care of by other races that know what it is like to be abandoned or mistreated by society (normally by tiefling, Half-orcs, Etc). Dhampir make good adventurers in this regard due to a pitch fork wielding mob running them out of town or very good vampire hunters for being driven by Vengeance of the vampiric parent or simply not letting them hurt anyone innocent (However this is D&D Flavor this for your potential character as you see fit).
(I have been working on this concept for awhile now, and want to give it to another group of people to see what it lacks and what to improve please criticize it I want to make this a race one of my players would potentially want to play. Thank you to all who chose to read this little homebrew race.)
Dhampir Traits
when session zero rolls around the player gains these benefits for playing the dhampir.Dhampir Racial trait
Dhampirs share traits with the unholy union of a vampire and human Lineage
Ability Score Increase +1 DEX, +1 CHA, +1 of your choice
Age Dhampirs mature at roughly the same rate as humans but do not age further after reaching maturity, and they do not die of old age.
Alignment Dhampir rely on how they're raised from adolescence to adulthood they could be raised by they’re vampiric family and be Lawful evil, live with their human family and be Neutral Good, both which will make them True Neutral, but most have been abandoned making them more chaotic in nature.
Size Dhampirs take after humans in size (Medium)
Darkvision dhampirs are able to see up to 120Ft very well in dark and dim light as if they were in Bright light, and when you are in darkness you can see in as if you were in dim light. whenever you're in direct sunlight you have disadvantage on perception checks and attack rolls against anyone in sunlight.
Vampiric legacy When you reach 3rd level, you can cast the spider climb as a 2nd-level spell at will without requiring material components. When you reach 5th level, you can cast the gaseous form spell, requiring no material components, once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spell casting ability for these spells.
Bite Your fangs are a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal necrotic damage equal to 1d6 + your dexterity modifier instead of bludgeoning damage normal for an unarmed strike.
Blood Sucker:As a bonus action, you can make a special attack with your bite on a creature that is grappled by you, restrained, or willing. If the attack hits, it deals its normal damage, and you regain hit points (minimum of 1) equal to your Charisma modifier, if this heals you to full, the remainder are added as temporary hit points, and you can’t use this trait again until you finish a short or long rest.
Languages Dhampirs speak common normally along with another exotic language of your choice.
Halved Existence Due to your existence being apart of the negative energy plane you can be healed by spell that use Necrotic damage (as long as the spell isn't a cantrip) and if spells used to normally heal the living that Paladins,bard,clerics etc can use will be considered as damage to you
Racial Flaw
In addition you gain the Flaw. “When I see Blood My thirst is an addiction I can’t easily control.” Simply you can resist with a Wisdom saving throw, and eventually remove this flaw with enough saving throws (DM’s Discretion)
Racial Feat
Feat: Vampiric Shape change
Prerequisite: Dhampir race, or Vampire Class (Grim hollow Homebrew Campaign https://www.ghostfiregaming.com/ )
Your Charisma increases by 1
You can use an action to polymorph into a Tiny bat. You may use this a number of times equal to your charisma modifier, and you regain all expended uses when you finish a long rest.You can use an action to polymorph into a Tiny bat. You may use this a number of times equal to your charisma modifier, and you regain all expended uses when you finish a long rest. Additionally, you may use an action to transform back into your true form.While in bat form, you can't speak, your walking speed is 5 feet, and you have a flying speed of 30 feet. Your statistics, other than size and speed, are unchanged. Anything you are wearing transforms with you, but nothing you are carrying does. you revert to you true form if you die or additionally, you may use an action to transform back into your true form.
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