Homebrew Crocfolk Species Details
Crocfolk Personality
You can use the crocfolk Quirks table to determine a personality quirk for a crocfolk character or to inspire a unique mannerism.
Crocfolk Quirks
| d8 | Quirk |
|---|---|
| 1 | You hate waste and see no reason not to scavenge fallen enemies. Fingers are tasty and portable! |
| 2 | You sleep best while mostly submerged in water. |
| 3 | Money is meaningless to you. |
| 4 | You think there are only two species of humanoid: crocfolk and meat. |
| 5 | You have learned to laugh. You use this talent in response to all emotional situations, to better fit in with your comrades. |
| 6 | You still don’t understand how metaphors work. That doesn’t stop you from using them at every opportunity. |
| 7 | You appreciate the soft humanoids who realize they need chain mail and swords to match the gifts you were born with. |
| 8 | You enjoy eating your food while it’s still wriggling. |
Crocfolk Names
Crocfolk take their names from the Draconic language. They use simple descriptives granted by their tribe based on great deeds or actions.
Crocfolk make no distinction between male and female in their naming conventions.
Crocfolk Names: Crocfolk are usually named after things in nature or by the patterns of their scaley hide.
Crocfolk Traits
Your crocfolk character has the following racial traits.Ability Score Increase
Your Constitution score increases by 1, and your Strength score increases by 2.
Age
Crocfolk reach maturity around age 14 and rarely live longer than 60 years.
Alignment
Most crocfolk are neutral. They see the world as a place of predators and prey, where life and death are natural processes. They wish only to survive, and prefer to leave other creatures to their own devices unless of course, they see easy prey...
Size
Crocfolk are a little bulkier and taller than humans. Your size is Medium.
Speed
Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.
Bite
Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Cunning Artisan
As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan’s tools, such as leatherworker’s tools.
Hold Breath
You can hold your breath for up to an hour at a time.
Hunter’s Lore
You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.
Natural Armor
You have tough, scaly skin. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
Hungry Jaws
In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can’t use this trait again until you finish a short or long rest.
Languages
You can speak, read, and write Common and Draconic.