Homebrew Aberrant Mimic Species Details
The Aberrant Mimic is an extremely close descendant, if not a near genetic copy, of a regular Mimic with the few exceptions regarding its intelligence and goals.
Aberrant Mimics are Mimics which have begun to think, feel and understand the world, they are creatures that have realised there is more than food to hunger for, there is more people to trick, to taste, to kill.
They are Mimics, that through living a countless number of years, have developed advanced thought and conciousness, you may have met creatures similar to these in the past in the form of gate guardians or item keepers, things that instead of trapping you, merely ask for sacrifices of objects, food or other things. But these aren't Aberrant Mimics.
The Mimics mentioned are smart enough to not attack an armed party, but that's near the extent, the Aberrant Mimic is on par with human levels of intelligence, using their shape changing ability to take a humanoid form and actually spend time in human society, sometimes they are indesinguishable from regular people. They can work for money, live a normal life, but each Aberrant Mimic still craves, it hungers, what it hungers for is always different. Money, strength, love, joy, knowledge, influence, equality, jewls, anything goes.
They consider themselves human, in their own way. They go far enough to look like them, talk like them, live like them and even ask for the same treatment. Though, they can really be whatever they want, that's what makes them special. The ability to question their own worth, their goals, what they hunger for and what they want to feel.
This, is the Aberrant Mimic.
Aberrant Mimic Traits
Aberrant Mimic TraitsProficiencies
You gain expertise in performance or deception and have a proficiency in Stealth.
Age
Aberrant Mimics typically begin their advanced level of thought at around the age of 100, but as Mimics are similar to Ooze and live for centuries, this is just a blip in their life span, as they typically live to around 5 century old
Size
Aberrant Mimics typically take the appearence of the humanoid race they like or respect the most, Orc, Goliath, Human, Elf, etc, and as such take their appropriate sizes.
Alignment
Like regular Mimics, they tend towards neautrality. Though can stray for either side.
Appearance
They look like the respective race they wish to take after with the exception of their typical dark yellow/fire orange eyes, and the fact they will always have 4 eyes.
Dark Vision
You can see in dim light like it was bright light for 60 feet and dark light like it was dim light.
Shape Changer
The mimic can use its action to polymorph into an object or back into its original humanoid form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Adhesive (Object form only)
The mimic adheres to anything that touches it. A Large or smaller creature adhered to the mimic is also grappled by it (escape DC is 9 + your proficiency). Ability checks made to escape this grapple have disadvantage.
(This ability only works if somebody touches you whilst you're in object form, in your normal form you need to make grapple rolls as normal)
False Appearance
When you change into an object, roll a d20 and add your deception modifier, that will be the level of insight needed to tell you apart from a normal object.
(Repeat this roll every 10 minutes. Nat 20's only count as a DC 20 instead of it being impossible to tell you apart for 10 minutes)
You are also able to turn into other people and take on their appearence, though as you will have 4 eyes, you'll need to find a way to cover 2 of them or be instantly found out. Though even if these eyes are covered, people roll advantage to find you out if you choose to become another person.
Grappler
The mimic has advantage on attack rolls against any creature grappled by it
Amorphous
You are able to fit through gaps as small as 1 inch wide without squeezing
Sticky hands
You are able to climb walls with a movement speed of 20, ceilings count as rough terrain and half that movement speed.
Wooden hide
Your skin is as hard as oak due to continuously hardening it, granting you an unarmoured AC of 11 + your dexterity
Ability score increase
You get a +2 to charisma and a +1 to either intelligence or strength
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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11/27/2019 9:50:59 AM
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232
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119
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5e
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Coming Soon
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Comments
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Posted Jun 24, 2020A cool idea, unfortunately most of the features don't seem to work in the character builder and character sheet. Would love to see this race again with some of these details sorted out so that it is fully functional!
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Posted Nov 18, 2020Busted
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Posted Oct 3, 2021HOLY HELL I LOVE THIS
I love the concept of mimics gaining higher levels of thinking after a while I mean how would you feel if you see a humanoid person but find out they are a supposed "dumb monster" when they have BUSTED intelligence
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Posted Jun 26, 2022I had a player send this off to me and its a bit unbalanced, but its too fun of an idea not to use. I tried to rework some of the abilities and slightly modified the description to fit better with the stat changes so it could be used in my campaign. I'd love to know what you think of my changes because I'd love to see this race used a little bit more. Here is a doc with the changes that I made: https://docs.google.com/document/d/10dBt_3d1un9f6u10JQ-bWLWD49Gz_B6EgdZ9c-QJkgc/edit#
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Posted Oct 19, 2022I like it a lot I think I'll use it for someone in my party who really wants to play a mimic, thanks!