Homebrew Eldritch Abomination Species Details
With gleaming eyes, twinkling with as the void of the stars, she stared at me; examining my every being. She would then extend her right arm out; revealing an amass of malformed tissue, with pigments of magenta and violet. It was mesmerizing. I didn't understand what she was, but I wanted to know more…"
— Moca's Discovery of the Ancient Beings
The existence of eldritch beings has always plagued humanity. Many fear out of desperation, but some pursue the thought of meeting one. Many are considered the fathers of intellect of the great beyond, however the worlds they choose to inhabit oust their alien like nature. Due to this, many choose to replicate more humanoid bodies, hoping that humanity would pass judgement on these creatures and allow them to live in their worlds.
Thus, those who choose not to maliciously lash against the unknown are childishly curious about their existence and the wonders of the great beyond. Often mixing with groups of humanoids to pass as one of their own, these individuals would spend their lifetimes analysing the cultures and the world at large. While childish in nature, Eldritch Abominations are known to be highly intelligent on many random bits of trivia. However, this is a drawback, as most do not understand the concepts of danger and that they're threats of humanity.
Physical Description
Eldritch Abominations are known to mask their true selves from the public, in fear of being ostracized from society and being labelled as the monsters people fear them to be. Most decide to inhabit humanoid forms, however they tend to have features that make them stand out, or point out a flaw that indicates there is something wrong with them. This can range from having glistening skin that sparkles under the moonlight, unproportionally sized body parts, an excess of hair in random locations, scales or gills on necks, or other extremities. While most choose a rational form, most; if not all carry a base form. A form that is considered their true selves, with the simplest adaptations made to their bodies to support life on the plane(s) they inhabit. This is usually a boiling mass of flesh like matter, alien like features like tentacles, or an organic abomination of just bones and flesh. However, most Eldritch Abominations choose not to reveal this true form, as many fear its unpredictable nature. Many believe that this "true" form is not even classified as a true form, as their souls or bodies may inhabit somewhere within beyond human comprehension. This is unknown if one were to seek an answer as the truth or not.
Society and Relations
Most races either fear or have never heard of the Eldritch Abominations, as most disbelieve that such a monstrosity would exist in the material realms. Many react in horror to the thought of meeting an Abomination's true form, attempting to exterminate the creature if it presents a possibility. However, it is quite rare, but plausible, for one to accept an Abomination for who they are. More rarely, one may become attracted to an abomination and wish to settle down with such. This is almost unheard of, and research about these beings are limited. But if one was able to breed with an abomination, their offspring would inhabit the traits of the abomination more than their mortal counterparts. These individuals are known as the Blood Infused. However, there are rare cases that one would forcibly make themselves into Eldritch Abominations. Doing so would gain the benefits of an offspring of an Abomination and a humanoid, but there would be major side effects such as DNA damage, mutations, and other undocumented properties.
Morals
Eldritch Abominations are fascinating subjects, due to their ability to constantly learn about morals, as like a child understanding their first language and set of skills. Like children, Eldritchs may choose to have an affinity to an idea, rather than a concept set by other people. For example, one would associate the colour red to indicate a concept such as "danger" or as gold indicating "law". It's highly dependent on others to skew it on a desirable path. Thus, many consider the Eldritch Abomination to attain to the True Neutral alignment more than any other.
Most Eldritch Abominations do not understand the practice of religion. However, it is possible for them to be infatuated with the concept of it. Many choose to abstain from the concept, as many morals religions teach are aimed against creatures such as them. Overall, most do not hold preference to the case.
Names
Racial names are derived from the phonetic pronunciations of those depicted in Lovecraftian works. Eldritch Abominations can choose to have simplistic cultural identities rather than to use their given names. For ease of speech, many choose to use names based on the culture they're pretending to be part of. Eldritch Abomination names are asexual, so gender norms do not apply to naming these creatures.
Eldritch Abomination Names: Z'edgash, Yacthognosz, Vraaxuhu, Broledthed, Z'xdgrah, Grythrril
Eldritch Abomination Traits
Unlike normal humanoids, these creatures contain abilities and traits that are considered "terrifying" to some. Thus, many would take caution when fighting one of high calibers, especially when trained in the art of combat and attuned with magical abilities:Ability Score Improvement
Your Intelligence Score increases by 1. And two other ability scores of your choice also increases by 1.
Size
Your size is classified under Medium. Most Eldritch Abominations vary in height, however their humanoid forms do sport builds similar to a normal creature such as an elf or a human.
Speed
Your base walking speed is 30 feet.
Alignment
Many Eldritch Abominations tend to stray clear from alignment, due to the fact that their brains do not function similar to those of the material realms. But it is possible to see Abominations of both sides. There are both good and evil Eldritch creatures.
Age
Due to the fact that Eldritch Abominations have varying abilities, their lifespans also reflect this pattern. However, the average lifespan for an Abomination is around 400-700 years.
Darkvision
Eldritch Abominations have adapted for life on the material planes. Thus, they have the ability to see in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Aberrant Body
Because of your Eldritch heritage, you gain both the racial categories of both Humanoid and Aberrations. You can spend an action, at your or the DM's discretion to transform into your true form. If you are in your human form though, only those who can see through illusions know of your eldritch nature.
Maddening Visage
As an Eldritch Abomination, your presence alone terrifies those who see your true form. As a bonus action, you can reveal your true form for a split second, engraving the thought into your enemies' minds. All creatures within 30 feet of you must a Wisdom saving throw equal to a DC equal to 8 + Proficiency + Constitution Modifier. If any of the targeted creatures fail, they become frightened of you for up to 1 minute. Affected creatures can then use their actions to repeat the saving throw to overcome the effects.
You can only use this ability once per short rest
Languages
You understand and can read & write Deep Speech and Common. Deep Speech was the language of the ones of the Far Realm. It carries no official script of its own, but when written by mortals it used the Espruar script.
Abominable Body
Your body has natural enhancements that place you further on the predatory chain than other humanoids. At 1st level, you can choose one of the following options:
- Tentacle Limbs: Your arms can transform into tentacle like appendages. When making an unarmed strike against a target within 10 feet of you, you deal 1d6 plus your Strength Modifier bludgeoning damage. You also have advantage on grappling checks using these tentacles.
- Enhanced Senses: Your senses become highly sensitive. Your nose may resemble more of a dog's or you may grow larger ears to track sound. You gain advantage on perception and investigation checks related to noticing things that require hearing or smell.
- Alien Mind: Your mind is much more complex than other organisms. Thus, you have more mental abilities than other races. As a bonus action, you can link a telepathic bond with another creature within 30 feet of your choice for up to 10 minutes. The target does not need to be willing to understand your thoughts. You two must share a language to understand each other.
- Amorphous Body: Your body may secrete a gel like fluid to house your body as a means of protection. You gain an AC equal to 13 plus your Dexterity Modifier while not wearing armour.
- Spectral Tendrils: You gain the Mage Hand cantrip. When you cast the Mage Hand spell, instead of a glowing spectral hand, you summon an unearthly void coloured tentacle. It still follows the same properties of a regular mage hand. At respective 5th, 11th, and 17th levels; you can summon additional tentacles to act as mage hands. They all move on a single action, but you cannot use this ability to deal damage with the tendrils.
At 5th level, your body evolves further, developing new characteristics. Choose one of the options you didn't take at 1st level, or one of the following options:
- Eldritch Wings: Your body unveils large wings that secede a gel like substance. They can resemble bat wings or wings of a bird. You gain a flying speed of 30 feet.
- Lurking Body: You grow slimy fins and gills on your neck and back. You may also grow web like hands and feet for ease of swimming. You gain a swimming speed of 30 feet. You also gain the ability to breathe underwater.
- Thousand Lurking Eyes: Your eyes begin to turn pitch black and your irises start to glow a strong light; as if you gained the ability to see in all directions. You gain proficiency in the Perception skill. If you already have this skill, it becomes Expertise. Your darkvision range increases from 60 feet to 120 feet.
- Unfathomable Mind: Your body starts to implement psychic defenses to protect yourself from those who try to invade your mind. You gain resistance to psychic damage and gain advantage on saving throws against spells that attempt to charm you.
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