Homebrew Faun Species Details
Formed in Nature
Fauns are small-framed, bipedal creatures who live in undisturbed, primeval wilderness away from the corridors linking civilizations. Their torsos are humanoid, but their bodies from the waist down resemble the hindquarters and back legs of ungulate beasts, ending in cloven hooves upon which they walk upright. Their heads and faces are mostly humanoid, but usually have some of the features of the animal they take after as well. Their eyes, ears, and nose are the features most likely to be bestial, with short velvety fur growing around their animal features and fading in to their humanoid features. At the very least, nearly every faun has horns or antlers growing out from his or her head.
Eager to Please
When interacting with other intelligent races – especially non-fauns -- fauns tend to choose the words and mannerisms which will cast themselves in the most positive light. If they cannot get a good read on someone socially, they feel the impulse to become shy and reserved, coming out of their shell only when they are confident they can make a good impression.
Faun Names
Faun names usually consist of a single name, chosen for themselves by each individual.
Male Names: Arpo, Bitz, Cherk, Dabic, Erti, Faar, Graf, Hokki, Idow, Jeer, Kirl, Lathik, Miern, Neppar, Ortney, Pwil, Quill, Rasti, Selte, Trin, Ullik, Vuci, Whost, Xuren, Yorn, Zabbas
Female Names: Arla, Breeze, Chire, Dorei, Einien, Flora, Geela, Hurine, Indigo, Jayd, Kemm, Larra, Munip, Novae, Opal, Quni, Riksas, Sheel, Taili, Usuvie, Vriel, Wildsong, Xorana, Yahlann, Zilza
Faun Traits
Faun Traits Your faun character has certain traits in common with all other members of this species. Ability Score Increase. Your Dexterity score increases by 1. Your Charisma score increases by 2 Age. Fauns mature slightly slower than humans, reaching adulthood around age 20. They can live up to 500 years. Alignment. Fauns might not have an innate tendency against order, but their independence and revelry inclines many faun toward a chaotic alignment. Size. Fauns are between 4 and 5 feet tall and weigh between 100 and 150 pounds. Your size is Medium. Speed. Your base walking speed is 35 feet. Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep. Your home plane is the Feywild for purposes such as the banishment spell. Charmed Speech. Once you reach 3rd level, you can cast tAbility Score Increase
Your Dexterity score increases by 1. Your Charisma score increases by 2
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can't put you to sleep. Your home plane is the Feywild for purposes such as the banishment spell.
Charmed Speech
Once you reach 3rd level, you can cast the charm person spell once as a 1st-level spell. Once you reach 5th level, you can cast the suggestion spell once. You regain the ability to cast them this way when you finish a long rest. Charisma is your spellcasting ability for these spells.
Horned Charge
Immediately after taking the Dash action and ending adjacent to a creature, you may use a bonus action to ram that creature with your horns. This attack deals 1d6 bludgeoning damage.
Life of The Party
You are proficient at playing the flute, and you are proficient in the Performance skill.
Exotic Body
Normal articles of clothing don't fit you, and your people don't clothe or armor themselves. Any garments you wish to wear must be custom-made with a material cost equal to the base item plus 50%. This does not include any service fee a craftsman may charge you.
Languages
You can speak, read and write Common and Sylvan.
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