Homebrew Cyborg Species Details
You used to be human but were implanted with mechanical body parts either for enhancement or to save your life. Either way your physical capabilities are much higher than that of a human.
Cyborgs cannot cast spells because they are mostly mechanical.
You cannot swim and will sink because of your weight.
You dont need to eat and drink.
When reduced to 0 hit points you must make a DC 10 constitution saving throw. If you fail a limb chosen by the dm is destroyed and will only be returned if repaired.
You have enough power to last for 2 months. When it runs out you are unconscious and will take one day to recharge. To recharge you mist spend one day without using any racial traits. When recharging you cannot benefit from ability score increase.
Cyborg Traits
Cyborgs tend to be unstable as a side affect of their enhancement but usually stabilise with the introduction of a friendly figure in their life.Ability Score Increase
Due to your enhancements your strength and constitution each increase by 5 and your dexterity increases by 2 but because of the pain of getting the enhancements your charisma and wisdom each decrease by 2
Age
Due to their enhancement they can live until either they are destroyed or until their enhancements wear out.
Alignment
Cyborgs tend to be neutral or chaotic and can be anything between evil and good
Size
Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
Speed
Your base walking speed is 100 feet.
Languages
You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
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