Homebrew Freed Skeleton Species Details

They never reach maturity, as they don’t really age. They stand at the height they were in life, and often when freed willingly by their ex-master they have the capability of speech, however this isn’t always the case. They weigh 10-40 pounds.

Freed Skeleton Traits

These traits are mostly based around the gimmick of them being a skeleton.

Undead

The skeleton is not required to eat, drink or sleep and incapable of breathing (though they may be able to speak through magic) They are also immune to poison.

Diminished Form

+4 AC 

Immunity to Piercing(non-magical)

+2 DEX

Bone Seperation

If the bones are hit by 1 damage, it gets totally negated. Otherwise, the hits knock parts off. HP is representative for how many bones can be knocked off before the skeleton goes dormant. Health potions and spells have no effect on them, but it is possible for bones to be substituted with clay subs. If not, the skeleton can pick up and reconnect separated bones to regain hp. If a skeleton goes dormant, it follows typical rules for saving throws.If dead, it stays dead until hit by a animate dead or animate object spells.  Typical revival spells have no effect on them. Bludgeoning has double damage against them. They stay in full control of bones, as long as they are within 10 ft. Damage against them is how far the bones get launched, rounding up. If the bones are being destroyed, each has 3 HP. Destroyed bones take away max HP.

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