Homebrew Giant Scorpion Species Details
Enormous arachnids with crushing claws and a poisonous sting.
Giant Scorpion Traits
Giant scorpions share the following racial traitsAbility Score Increase
Your Strength and Constitution scores both increase by 1.
Age
Young scorpions grow quickly. They walk hours after hatching and reach adulthood by age 10. They live to be around 80.
Alignment
Normally unintelligent beasts, most giant scorpions are neutral.
Size
Your size starts at Medium and there is potential to grow to size Large.
Speed
Your base walking speed is 30 feet.
Tremorsense
You can detect and pinpoint the origin of vibrations within a specific radius, provided that you and the source of the vibrations are in contact with the same ground or substance. Tremorsense can't be used to detect flying or incorporeal creatures.
Natural Weapon
Your claws and tail are natural weapons, which you are proficient with.
Claw. This unarmed strike deals 1d8 bludgeoning damage. When you take the Attack action and make an unarmed strike with your claw, you can use a bonus action to initiate a grappled with the target of your successful unarmed strike. You have two claws, each of which can grapple only one target.
Sting. This unarmed strikes deal 1d4 piercing damage and 1d4 poison damage on a hit.
Natural Armor
When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.
No Hands
You are unable to wield weapons or wear shields. However, your chelicerae are nimble enough to manipulate and use most other objects.
Languages
You can speak, read, and write Common.
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