Homebrew Giant Scorpion Species Details

Enormous arachnids with crushing claws and a poisonous sting.

Giant Scorpion Traits

Giant scorpions share the following racial traits

Ability Score Increase

Your Strength and Constitution scores both increase by 1.

Age

Young scorpions grow quickly. They walk hours after hatching and reach adulthood by age 10. They live to be around 80.

Alignment

Normally unintelligent beasts, most giant scorpions are neutral.

Size

Your size starts at Medium and there is potential to grow to size Large.

Speed

Your base walking speed is 30 feet.

Tremorsense

You can detect and pinpoint the origin of vibrations within a specific radius, provided that you and the source of the vibrations are in contact with the same ground or substance. Tremorsense can't be used to detect flying or incorporeal creatures.

Natural Weapon

Your claws and tail are natural weapons, which you are proficient with.

Claw. This unarmed strike deals 1d8 bludgeoning damage. When you take the Attack action and make an unarmed strike with your claw, you can use a bonus action to initiate a grappled with the target of your successful unarmed strike. You have two claws, each of which can grapple only one target.

Sting. This unarmed strikes deal 1d4 piercing damage and 1d4 poison damage on a hit.

Natural Armor

When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.

No Hands

You are unable to wield weapons or wear shields. However, your chelicerae are nimble enough to manipulate and use most other objects.

Languages

You can speak, read, and write Common.

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